c916af0984
Expose an option to configure how key/text events are forwarded to the Android device. Enabling the option avoids issues when combining multiple keys to enter special characters, but breaks the expected behavior of alpha keys in games (typically WASD). Fixes <https://github.com/Genymobile/scrcpy/issues/650>
46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
#ifndef INPUTMANAGER_H
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#define INPUTMANAGER_H
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#include <stdbool.h>
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#include "config.h"
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#include "common.h"
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#include "controller.h"
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#include "fps_counter.h"
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#include "video_buffer.h"
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#include "screen.h"
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struct input_manager {
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struct controller *controller;
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struct video_buffer *video_buffer;
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struct screen *screen;
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bool prefer_text;
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};
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void
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input_manager_process_text_input(struct input_manager *im,
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const SDL_TextInputEvent *event);
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void
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input_manager_process_key(struct input_manager *im,
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const SDL_KeyboardEvent *event,
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bool control);
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void
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input_manager_process_mouse_motion(struct input_manager *im,
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const SDL_MouseMotionEvent *event);
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void
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event);
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void
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input_manager_process_mouse_button(struct input_manager *im,
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const SDL_MouseButtonEvent *event,
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bool control);
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void
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input_manager_process_mouse_wheel(struct input_manager *im,
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const SDL_MouseWheelEvent *event);
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#endif
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