5a431cdf9b
The resulting socket is accessible from the server instance, there is no need to return it. This paves the way to use several sockets in parallel.
54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
#ifndef SERVER_H
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#define SERVER_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "command.h"
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#include "net.h"
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struct server {
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char *serial;
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process_t process;
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socket_t server_socket; // only used if !tunnel_forward
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socket_t device_socket;
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uint16_t local_port;
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bool tunnel_enabled;
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bool tunnel_forward; // use "adb forward" instead of "adb reverse"
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bool send_frame_meta; // request frame PTS to be able to record properly
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};
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#define SERVER_INITIALIZER { \
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.serial = NULL, \
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.process = PROCESS_NONE, \
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.server_socket = INVALID_SOCKET, \
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.device_socket = INVALID_SOCKET, \
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.local_port = 0, \
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.tunnel_enabled = false, \
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.tunnel_forward = false, \
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.send_frame_meta = false, \
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}
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// init default values
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void
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server_init(struct server *server);
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// push, enable tunnel et start the server
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bool
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server_start(struct server *server, const char *serial,
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uint16_t local_port, uint16_t max_size, uint32_t bit_rate,
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const char *crop, bool send_frame_meta);
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// block until the communication with the server is established
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bool
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server_connect_to(struct server *server);
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// disconnect and kill the server process
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void
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server_stop(struct server *server);
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// close and release sockets
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void
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server_destroy(struct server *server);
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#endif
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