ffdbf5990b
Rename "XXX_from_sdl_to_android" to "convert_XXX", to avoid huge function names.
37 lines
1 KiB
C
37 lines
1 KiB
C
#ifndef CONVERT_H
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#define CONVERT_H
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#include <stdbool.h>
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#include <SDL2/SDL_events.h>
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#include "control_msg.h"
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struct complete_mouse_motion_event {
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SDL_MouseMotionEvent *mouse_motion_event;
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struct size screen_size;
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};
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struct complete_mouse_wheel_event {
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SDL_MouseWheelEvent *mouse_wheel_event;
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struct point position;
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};
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bool
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convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to);
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bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
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struct control_msg *to);
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// the video size may be different from the real device size, so we need the
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// size to which the absolute position apply, to scale it accordingly
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bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
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struct control_msg *to);
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// on Android, a scroll event requires the current mouse position
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bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
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struct control_msg *to);
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#endif
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