#include "netutil.h" #include // contrary to SDLNet_TCP_Send and SDLNet_TCP_Recv, SDLNet_TCP_Accept is non-blocking // so we need to block before calling it TCPsocket server_socket_accept(TCPsocket server_socket, Uint32 timeout_ms) { SDLNet_SocketSet set = SDLNet_AllocSocketSet(1); if (!set) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate socket set"); return NULL; } if (SDLNet_TCP_AddSocket(set, server_socket) == -1) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Could not add socket to set"); SDLNet_FreeSocketSet(set); return NULL; } if (SDLNet_CheckSockets(set, timeout_ms) != 1) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No connection to accept"); SDLNet_FreeSocketSet(set); return NULL; } SDLNet_FreeSocketSet(set); return SDLNet_TCP_Accept(server_socket); }