#ifndef SC_V4L2_SINK_H #define SC_V4L2_SINK_H #include "common.h" #include #include #include "coords.h" #include "trait/frame_sink.h" #include "frame_buffer.h" #include "util/tick.h" struct sc_v4l2_sink { struct sc_frame_sink frame_sink; // frame sink trait struct sc_frame_buffer fb; AVFormatContext *format_ctx; AVCodecContext *encoder_ctx; char *device_name; struct sc_size frame_size; sc_thread thread; sc_mutex mutex; sc_cond cond; bool has_frame; bool stopped; bool header_written; AVFrame *frame; AVPacket *packet; }; bool sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name, struct sc_size frame_size); void sc_v4l2_sink_destroy(struct sc_v4l2_sink *vs); #endif