#include "clock.h" #include "util/log.h" #define SC_CLOCK_NDEBUG // comment to debug void sc_clock_init(struct sc_clock *clock) { clock->count = 0; clock->head = 0; clock->left_sum.system = 0; clock->left_sum.stream = 0; clock->right_sum.system = 0; clock->right_sum.stream = 0; } // Estimate the affine function f(stream) = slope * stream + offset static void sc_clock_estimate(struct sc_clock *clock, double *out_slope, sc_tick *out_offset) { assert(clock->count); if (clock->count == 1) { // If there is only 1 point, we can't compute a slope. Assume it is 1. struct sc_clock_point *single_point = &clock->right_sum; *out_slope = 1; *out_offset = single_point->system - single_point->stream; return; } struct sc_clock_point left_avg = { .system = clock->left_sum.system / (clock->count / 2), .stream = clock->left_sum.stream / (clock->count / 2), }; struct sc_clock_point right_avg = { .system = clock->right_sum.system / ((clock->count + 1) / 2), .stream = clock->right_sum.stream / ((clock->count + 1) / 2), }; double slope = (double) (right_avg.system - left_avg.system) / (right_avg.stream - left_avg.stream); if (clock->count < SC_CLOCK_RANGE) { /* The first frames are typically received and decoded with more delay * than the others, causing a wrong slope estimation on start. To * compensate, assume an initial slope of 1, then progressively use the * estimated slope. */ slope = (clock->count * slope + (SC_CLOCK_RANGE - clock->count)) / SC_CLOCK_RANGE; } struct sc_clock_point global_avg = { .system = (clock->left_sum.system + clock->right_sum.system) / clock->count, .stream = (clock->left_sum.stream + clock->right_sum.stream) / clock->count, }; sc_tick offset = global_avg.system - (sc_tick) (global_avg.stream * slope); *out_slope = slope; *out_offset = offset; } void sc_clock_update(struct sc_clock *clock, sc_tick system, sc_tick stream) { struct sc_clock_point *point = &clock->points[clock->head]; if (clock->count == SC_CLOCK_RANGE || clock->count & 1) { // One point passes from the right sum to the left sum unsigned mid; if (clock->count == SC_CLOCK_RANGE) { mid = (clock->head + SC_CLOCK_RANGE / 2) % SC_CLOCK_RANGE; } else { // Only for the first frames mid = clock->count / 2; } struct sc_clock_point *mid_point = &clock->points[mid]; clock->left_sum.system += mid_point->system; clock->left_sum.stream += mid_point->stream; clock->right_sum.system -= mid_point->system; clock->right_sum.stream -= mid_point->stream; } if (clock->count == SC_CLOCK_RANGE) { // The current point overwrites the previous value in the circular // array, update the left sum accordingly clock->left_sum.system -= point->system; clock->left_sum.stream -= point->stream; } else { ++clock->count; } point->system = system; point->stream = stream; clock->right_sum.system += system; clock->right_sum.stream += stream; clock->head = (clock->head + 1) % SC_CLOCK_RANGE; // Update estimation sc_clock_estimate(clock, &clock->slope, &clock->offset); #ifndef SC_CLOCK_NDEBUG LOGD("Clock estimation: %f * pts + %" PRItick, clock->slope, clock->offset); #endif } sc_tick sc_clock_to_system_time(struct sc_clock *clock, sc_tick stream) { assert(clock->count); // sc_clock_update() must have been called return (sc_tick) (stream * clock->slope) + clock->offset; }