On macOS with renderer "metal", HiDPI scaling may be incorrect on
initialization when several displays are connected.
Resetting the window size fixes the problem.
Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
Position and scale the content "manually" instead of relying on the
renderer "logical size".
This avoids possible rounding differences between the computed window
size and the content size, causing one row or column of black pixels on
the bottom or on the right.
This also avoids HiDPI scale issues, by computing the scaling manually.
This will also enable to draw items at their expected size on the screen
(unscaled).
Fixes#15 <https://github.com/Genymobile/scrcpy/issues/15>
In maximized state (but not fullscreen), it was possible to resize to
fit the device screen (with Ctrl+x or double-clicking on black borders).
This caused problems on macOS with the "expand to fullscreen" feature,
which behaves like a fullscreen mode but is seen as maximized by SDL.
In that state, resizing to fit causes unexpected results.
To keep the behavior consistent on all platforms, just disable "resize
to fit" when the window is maximized.
On Windows, in maximized+fullscreen state, disabling fullscreen mode
unexpectedly triggers the "restored" then "maximized" events, leaving
the window in a weird state (maximized according to the events, but not
maximized visually).
Moreover, apply_pending_resize() asserts that fullscreen is disabled.
To avoid the issue, if fullscreen is set, just ignore the "restored"
event.
If the content size changes (due to rotation for example) while the
window is maximized or fullscreen, the resize must be applied once
fullscreen and maximized are disabled.
The previous strategy consisted in storing the windowed size, computing
the target size on rotation, and applying it on window restoration. But
tracking the windowed size (while ignoring the non-windowed size) was
tricky, due to unspecified order of SDL events (e.g. size changes can be
notified before "maximized" events), race conditions when reading window
flags, different behaviors on different platforms...
To simplify the whole resize management, store the old content size (the
frame size, possibly rotated) when it changes while the window is
maximized or fullscreen, so that the new optimal size can be computed on
window restoration.
By default, Ctrl+C just kills the process on Windows. This caused
corrupted video files on recording.
Handle Ctrl+C properly to clean up properly.
Fixes#818 <https://github.com/Genymobile/scrcpy/issues/818>
Now that the server can access the Android settings and clean up
properly, handle the "show touches" option from the server.
The initial state is now correctly restored, even on device
disconnection.
The window dimensions are integers, so resizing to fit the content may
not be exact.
When computing the optimal size, it could cause to reduce alternatively
the width and height by few pixels, making the "optimal size" unstable.
To avoid this problem, check if the optimal size is already correct
either by keeping the width or the height.
Move the window-to-frame coordinates conversion from the input manager
to the screen.
This will allow to apply more screen-related transformations without
impacting the input manager.
Some compilers warns on uninitialized value in impossible case:
warning: variable 'result' is used uninitialized whenever switch
default is taken [-Wsometimes-uninitialized]
A double-click outside the device content (in the black borders) resizes
so that black borders are removed. But the display rotation was not
taken into account to detect the content.
Use the content size instead of the frame size to fix the issue.
Ref: <https://github.com/Genymobile/scrcpy/issues/898#issuecomment-610993695>
Add Ctrl+Left and Ctrl+Right shortcuts to rotate the display (the
content of the scrcpy window).
Contrary to --lock-video-orientation, the rotation has no impact on
recording, and can be changed dynamically (and immediately).
Fixes#218 <https://github.com/Genymobile/scrcpy/issues/218>
The server may die before connecting to the client. In that case, the
client was blocked indefinitely (until Ctrl+C) on accept().
To avoid the problem, close the server socket once the server process is
dead.
Accept a range of ports to listen to, so that it does not fail if
another instance of scrcpy is currently starting.
The range can be passed via the command line:
scrcpy -p 27183:27186
scrcpy -p 27183 # implicitly 27183:27183, as before
The default is 27183:27199.
Closes#951 <https://github.com/Genymobile/scrcpy/issues/951>
Start the server socket in enable_tunnel() directly.
For the caller point of view, enabling the tunnel opens a port (either
the server socket locally or the "adb forward" process).
The platform-specific code for net.c was implemented in sys/*/net.c.
But the differences are quite limited, so use ifdef-blocks in the single
net.c instead.
The file 'E:\安安\scrcpy-win64-v1.12.1-1-g31bd950\scrcpy-server'
exists, however, it will show msg as follow:
INFO: scrcpy 1.12.1 <https://github.com/Genymobile/scrcpy>
stat: No such file or directory
ERROR: 'E:\安安\scrcpy-win64-v1.12.1-1-g31bd950\scrcpy-server' does
not exist or is not a regular file
Press any key to continue...
This patch fixes it.
Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
The function get_server_path() sometimes returned an owned string,
sometimes a non-owned string.
Always return an allocated (owned) string, and free it after usage.
A proper solution could be to use "long long" instead (guaranteed to be
at least 64 bits), but it adds its own problems (e.g. "%lld" is not
supported as a printf format on all platforms).
In practice, we don't need such high values, so keep it simple.
Fixes#995 <https://github.com/Genymobile/scrcpy/issues/995>
If SCRCPY_SERVER_PATH points to a directory, then a directory will be
pushed to /data/local/tmp/scrcpy-server.jar.
When executing it, app_process will just abort and leave the directory
on the device, causing scrcpy to always fail.
To avoid the problem, check that the server is a regular file before
pushing it.
Closes#956 <https://github.com/Genymobile/scrcpy/issues/956>
> Movements down (scroll backward) generate negative y values and up
> (scroll forward) generate positive y values.
> If direction is SDL_MOUSEWHEEL_FLIPPED the values in x and y will be
> opposite. Multiply by -1 to change them back.
<https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
The x and y values already take the scrolling configuration into
account. Reversing the values when the direction is flipped cancels the
scrolling configuration.
Therefore, just ignore the direction field.
Fixes <https://github.com/Genymobile/scrcpy/issues/966>
Commit 3da95b52bd renamed
'scrcpy-server.jar' to 'scrcpy-server' to avoid issues on the client
side.
However, removing the extension may cause issues with app_process, so
restore the extension only on the device side.
Fixes <https://github.com/Genymobile/scrcpy/issues/944>
Send client version as first parameter and check it at server start.
Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Expose an option to configure how key/text events are forwarded to the
Android device.
Enabling the option avoids issues when combining multiple keys to enter
special characters, but breaks the expected behavior of alpha keys in
games (typically WASD).
Fixes <https://github.com/Genymobile/scrcpy/issues/650>
Mouse events coordinates depend on the screen size and location, so the
converter need to access the screen.
The fact that it needs the position or the size is an internal detail,
so pass a pointer to the whole screen structure.
Now, get_window_size() returns the current window size (fullscreen or
not), while get_windowed_window_size() always returned the windowed size
(the size when fullscreen is disabled).
Headers seem to be a bit different in Apple land and you need to include
stddef.h explicitly to the NULL declaration.
This also makes the code a bit more correct, as stddef.h is the header
in the C standard that defines NULL
(https://en.cppreference.com/w/cpp/header/cstddef).
We need several FIFO queues (a queue of packets, a queue of messages,
etc.).
Some of them are implemented using cbuf, a generic circular buffer. But
for recording, we need to store the packets in an unbounded queue until
they are written, so the queue was implemented manually.
Create a generic implementation (using macros) to avoid reimplementing
it every time.
The record file was written from the stream thread. As a consequence,
any blocking I/O to write the file delayed the decoder.
For maximum performance even when recording is enabled, send
(refcounted) packets to a separate recording thread.