Several frames may be read by read_packet() before they are consumed
(returned by av_read_frame()), so we need to store the PTS of frames in
order, so that the right PTS is assigned to the right frame.
AVStream.codec has been deprecated in favor of AVStream.codecpar.
Due to the FFmpeg/Libav split, this happened in two separate versions:
- 57.33.100 for FFmpeg
- 57.5.0 for Libav
This partially reverts commit f00c6c5b13.
On Ctrl+C, we need to execute cleanup code. For instance, if recording
is enabled, we need to write MP4 file trailer on exit.
Custom SDL signal handlers were disabled because it leaded to process
hanging on Ctrl+C during network calls on initialization, but now it
seems to work correctly, the network calls return immediately on signal.
Since PTS handling has been fixed, the recorder do not associate a PTS
to a wrong frame anymore, so PTS of "configuration packets" (which never
produce a frame), are never read by the recorder. Therefore, there is no
need to ignore them explicitly, so we can remove the MediaCodec flags
completely.
The PTS was read from the socket and set as the current one even before
the frame was consumed, so it could be assigned to the previous frame
"in advance".
Store the PTS for the current frame and the last PTS read from the
packet header of the next frame in separate fields.
As a side-effect, this fixes the warning on quit:
> Application provided invalid, non monotonically increasing dts to
> muxer in stream 0: 17164020 >= 17164020
To handle special chars, text is handled as text input instead of key
events. However, this breaks the separation of DOWN and UP key events.
As a compromise, send letters and space as key events, to preserve
original DOWN/UP events, but send other text input events as text, to be
able to send "special" characters.
Fixes <https://github.com/Genymobile/scrcpy/issues/87>.
Suggested-by: pete1414
Suggested-by: King-Slide <kingslide@gmail.com>
The common command.c handled process errors from system-specific int
values (errno).
Rather, expose a new enum process_result to handle error cause in a
generic way.
There are many user who encounters missing adb.
To stop things happens again, we check it and show
sexy response to user.
Signed-off-by: yuchenlin <npes87184@gmail.com>
The current_process field was never reset after an installation is
complete. As a consequence, installer_stop() attempted to terminate it,
leading to a warning, at best.
In the Android input header file, an enum has a value taking more than
31 bits, leading to the following warning:
ISO C restricts enumerator values to range of ‘int’
Since we don't use it, remove it.
A missing initialization (fixed by the previous commit) leaded to kill
unexpected process.
In order to prevent consequences of similar errors in the future, never
call kill() with a non-positive PID.
See <https://github.com/Genymobile/scrcpy/issues/182>.
The current_process field of struct installer was not initialized.
Since the installer instance is static, its default value was 0.
The call to installer_stop() then called kill(0, SIGTERM) (on Linux),
which sent SIGTERM to every process in the process group. In particular,
the scrcpy process was killed.
As a consequence, the last cleanup steps, like disabling "show touches",
were not executed.
Fixes <https://github.com/Genymobile/scrcpy/issues/183>.
Meson decided to crossbuild for Windows as soon as
meson.is_cross_build() returned true. This made non-Windows crossbuilds
fail.
Instead, add an explicit option "crossbuild_windows".
Fixes <https://github.com/Genymobile/scrcpy/issues/165>.
On Windows, an application is either console or gui, it cannot be both.
Scrcpy should be both: it outputs important information to console, but
we still want to be able to ignore the console and launch it without a
visible cmd.exe window.
Therefore, build two binaries:
- scrcpy.exe
- scrcpy-noconsole.exe
Build the Windows binary from mingw on Linux, using the official
prebuilt binaries for ffmpeg, SDL2 and adb.
MSYS2 and all its packaged dll are not necessary anymore.
In practice, proc_show_touches may not be used uninitialized, since it
checks the flag options->show_touches, but the compiler can't know that,
so initialize it to avoid the warning.
I could not make Ctrl+'+' and Ctrl+'-' work for every keyboard on every
platform.
Instead, use Ctrl+UP and Ctrl+DOWN (like in VLC) to change the volume.
Fixes <https://github.com/Genymobile/scrcpy/issues/103>.
SDL_CreateTexture() is called both during initialization and on frame
size change.
To avoid inconsistent changes to arguments value, factorize them to a
single function create_texture().
Double-clicks were not sent to the device anymore since the
"double-click on black borders" feature.
When a double click occurs inside the device screen, send the event to
the device normally.
Fixes <https://github.com/Genymobile/scrcpy/issues/97>.
Enabling "show touches" involves the execution of an adb command, which
takes some time.
In order to parallelize, execute the command as soon as possible, but
reap the process only once everything is initialized.
If --show-touches is set, then the option must be disabled on quit.
Since it executes an adb command, it takes some time, so close the
window beforehand so that the close window button does not seem
unresponsive.
On H.264 stream EOF, the eof_reached flag is set, but av_read_frame()
still provides a frame, so check the flag only afterwards.
As a side-effect, it also fixes a memory leak (the very last packet was
not unref).
Request SDL not to replace the SIGINT and SIGTERM handlers, so that the
process is immediately terminated on Ctrl+C.
This avoids process hanging on Ctrl+C during network calls on
initialization.
Some of them accepted a timeout, but it was not used since
commit 9b056f5091 anymore.
On Windows and MacOS, resizing blocks the event loop, so resizing events
are not triggered:
- <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
- <https://stackoverflow.com/a/40693139/1987178>
As a workaround, register an event watcher to render the screen from
another thread.
Since the whole event loop is blocked during resizing, the screen
content is not refreshed (on Windows and MacOS) until resizing ends.