Commit graph

1520 commits

Author SHA1 Message Date
Romain Vimont
598ddcbfbc Disable sanitizer on debug builds
On our Windows machine, the mingw ld.exe does not support sanitizers.

Exclude them from the default debug build.
2018-02-12 15:59:27 +01:00
Romain Vimont
4dbc450d01 Enable debug logs only for debug builds
In release mode, use the default log priorities.
2018-02-12 14:17:29 +01:00
Romain Vimont
2f3e00ed98 Enable link-time optimization for release
Because why not.
2018-02-12 14:17:29 +01:00
Romain Vimont
000c70a644 Decompose accented characters
Characters like 'é' or 'î' are not resolved by getEvents(). For example,
getEvents("é") returns null.

However, it is possible to decompose them. For example,
getEvents("\u0301e") returns the events generating "é".

Thank you Philippe! ;)
2018-02-12 14:17:10 +01:00
Romain Vimont
0fce4f95b9 Properly clean up on exit
The SDL clean up does not crash anymore on exit, probably since the
memory corruption caused by calling SDLNet_TCP_Close() too early has
been resolved.
2018-02-09 16:21:10 +01:00
Romain Vimont
eb09fefd43 Timeout the server socket connection
Wait no more than 2 seconds for accepting the connection from the
device, since it blocks the event loop, preventing to react to SIGTERM
(Ctrl+C).
2018-02-09 16:21:10 +01:00
Romain Vimont
90a46b4c45 Improve startup time
On startup, the client has to:
 1. listen on a port
 2. push and start the server to the device
 3. wait for the server to connect (accept)
 4. read device name and size
 5. initialize SDL
 6. initialize the window and renderer
 7. show the window

From the execution of the app_process command to start the server on the
device, to the execution of the java main method, it takes ~800ms. As a
consequence, step 3 also takes ~800ms on the client.

Once complete, the client initializes SDL, which takes ~500ms.

These two expensive actions are executed sequentially:

                     HOST              DEVICE
listen on port        |                  |
push/start the server |----------------->|| app_process loads the jar
accept the connection .   ^              ||
                      .   |              ||
                      .   | WASTE        ||
                      .   |  OF          ||
                      .   | TIME         ||
                      .   |              ||
                      .   |              ||
                      .   v              X execution of our java main
connection accepted   |<-----------------| connect to the host
init SDL             ||                  |
                     || ,----------------| send frames
                     || |,---------------|
                     || ||,--------------|
                     || |||,-------------|
                     || ||||,------------|
init window/renderer  | |||||,-----------|
display frames        |<++++++-----------|
(many frames skipped)

The rationale for step 3 occuring before step 5 is that initializing
SDL replaces the SIGTERM handler to receive the event in the event loop,
so pressing Ctrl+C during step 5 would not work (since it blocks the
event loop).

But this is not so important; let's parallelize the SDL initialization
with the app_process execution (we'll just add a timeout to the
connection):

                     HOST              DEVICE
listen on port        |                  |
push/start the server |----------------->||app_process loads the jar
init SDL             ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
accept the connection .                  ||
                      .                  X execution of our java main
connection accepted   |<-----------------| connect to the host
init window/renderer  |                  |
display frames        |<-----------------| send frames
                      |<-----------------|

In addition, show the window only once the first frame is available to
avoid flickering (opening a black window for 100~200ms).

Note: the window and renderer are initialized after the connection is
accepted because they use the device information received from the
device.
2018-02-09 16:19:50 +01:00
Romain Vimont
063cfd1326 Turn screen on in control()
Turning the screen on is semantically associated to control(): only
creating the EventController object should not turn the screen on.
2018-02-09 14:03:25 +01:00
Romain Vimont
523097eadf Provide decoder_init()
Expose an initializer so that the caller does not have to guess what
fields must be initialized.
2018-02-09 13:30:49 +01:00
Romain Vimont
4662198261 Do not release TCP sockets while still in use
SDLNet_TCP_Close() not only closes, but also release the resources.

Therefore, we must not close the socket if another thread attempts to
read it.

For that purpose, move socket closing from server_stop() to
server_destroy().
2018-02-09 12:59:36 +01:00
Romain Vimont
d658586d0d Enable sanitizer in debug builds
"make build-debug" will build with ASAN and USAN enabled.
2018-02-09 12:12:07 +01:00
Romain Vimont
fe21d9dfb5 Move frame updating to screen.c
Replace screen_update() by a higher-level screen_update_frame() handling
the whole frame updating, so that scrcpy.c just call it without managing
implementation details.
2018-02-09 11:14:47 +01:00
Romain Vimont
7458d8271e Kill the server immediately on close
Do not wait 100ms anymore to let the server print any exception: we
justly want to ignore them.

Moreover, there is no nanosleep() on Windows, so this solve another
problem.
2018-02-09 11:01:50 +01:00
Romain Vimont
c683872bbc Avoid server stacktraces on close
On close, the socket is closed by the client, and the server process is
killed.

This leads to (expected) exceptions, that should not be printed.
2018-02-09 10:59:15 +01:00
Romain Vimont
2fdc368c41 Do not try to decode video when EOF is reached
When the video stream socket is closed and read_packey() returns -1,
av_read_frame() still returns 0.

To detect EOF, check the flag eof_reached in the AVIOContext.

This avoids garbage errors on closing.
2018-02-09 09:57:23 +01:00
Romain Vimont
a8aa3d39b7 Send "screen on" command only on mouse down
Avoid to send the command twice, once on mouse down, once on mouse up.
2018-02-09 09:43:58 +01:00
Romain Vimont
127e56780a Fix deadlock on exit if SKIP_FRAMES disabled
On exit, the renderer will not consume frames anymore, so signal the
condition variable to wake up the decoder.
2018-02-09 09:41:05 +01:00
Romain Vimont
629c296207 Move frame swapping logic to frame.c
Expose frames_offer_decoded_frame() and frames_consume_rendered_frame()
so that callers are not exposed to frame swapping (between the decoding
and rendering frames) details.
2018-02-08 20:57:29 +01:00
Romain Vimont
0d7f050389 Unlock mutex on screen update failure
The mutex was not unlocked on all code paths.
2018-02-08 18:39:38 +01:00
Romain Vimont
e8dfb723af Move control-related code to screencontrol.c
Move the code handling user input from scrcpy.c to a separate file,
screencontrol.c.
2018-02-08 18:14:50 +01:00
Romain Vimont
e1749a0c09 Remove the "adb reverse" tunnel immediately
As soon as we accepted a connection, we can remove the "adb reverse"
tunnel.
2018-02-08 17:40:09 +01:00
Romain Vimont
3b06e7d500 Move device-related code to device.c
Move the code to read the initial device info from scrcpy.c to a
separate file, device.c.
2018-02-08 17:40:09 +01:00
Romain Vimont
28c5cc030b Move server-related code to server.c
The file server.c already existed, but exposed a low-level API. Make it
higher-level, so that scrcpy.c does not handle server details directly.
2018-02-08 17:40:09 +01:00
Romain Vimont
6c578b5caa Move screen-related code to screen.c
The file scrcpy.c contains too many different things in addition to the
main logic, so move the screen code to a separate file, screen.c.
2018-02-08 15:43:28 +01:00
Romain Vimont
14c58546a7 Add missing include guards
In practice, these headers are included only once, but it's a good
practice to always use include guards.
2018-02-08 15:26:08 +01:00
Romain Vimont
ffae15e36a Rename control to controller
The struct decoder is defined in decoder.h.

For naming consistency, define the struct controller in controller.h.
2018-02-08 13:26:01 +01:00
Romain Vimont
7b7fd77134 Add missing static
Some functions in scrcpy.c are not used outside the file, so declare
them static.
2018-02-08 09:08:55 +01:00
Romain Vimont
e55e42a442 Apply Genymobile rules for Android projects
Apply Genymobile checkstyle and gradle build files organization.
2018-02-07 20:58:18 +01:00
Romain Vimont
285fc97d02 Fix horizontal scrolling constant
Use AXIS_HSCROLL (available since API 12) instead of AXIS_SCROLL (since
API 26).
2018-02-07 20:50:58 +01:00
Romain Vimont
c6d01331ed Simplify EventController
In handleEvent(), connection.receiveControlEvent() may never return
null: either it returns a valid ControlEvent, either it throws an
Exception.

Therefore, there is no need to propagate a flag to indicate whether it
returned a valid ControlEvent.
2018-02-07 17:48:21 +01:00
Romain Vimont
03c5f97e3f Extract control event parsing to separate methods
Use one parse method per control event type.
2018-02-07 17:45:28 +01:00
Romain Vimont
1eaa27ed9e Remove instrumented test dependencies
The server is not a real Android application, it's just a jar with a
main method. Instrumented tests are meaningless in this context.
2018-02-07 16:47:31 +01:00
Romain Vimont
5f51d605c0 Recreate codec and display on rotation changed
On some devices, we can reuse the same codec and display, but on some
others (e.g. Nexus 5X with Android 7.1.2), it crashes on codec.stop()
with an IllegalStateException.

Therefore, always recreate the codec and display, so that it works on
all devices.
2018-02-07 16:32:16 +01:00
Romain Vimont
d5acc8adc5 Always release output buffer
If rotation changed, the dequeued output buffer was never released. Move
it to a finally block to avoid the leak.
2018-02-07 15:50:38 +01:00
Romain Vimont
f39de46a39 Add delay before stopping server
Let some time to print any exception trace before killing it.
2018-02-07 15:41:59 +01:00
Romain Vimont
cb1428223f Log user request to quit
Log at debug level user requests to quit.
2018-02-07 15:41:59 +01:00
Romain Vimont
7fe11033cb Include dependencies version
On --version, also print the dependencies version scrcpy has been
compiled against.
2018-02-07 15:41:59 +01:00
Romain Vimont
9f6464acff Expose application version
Expose scrcpy version via -v or --version.
2018-02-07 15:41:59 +01:00
Romain Vimont
8d30d40b79 Make SKIP_FRAMES a compilation flag
The skip_frames flag was a non-configurable runtime flag. Since it is
not exposed to the user, there is no need for a (possible) runtime cost.

For testing purpose, we still want it to be configurable, so make it a
compilation flag.
2018-02-07 15:40:24 +01:00
Romain Vimont
53ff1aa410 Use meson to configure default values
Make meson generate config.h with configured values.
2018-02-07 12:09:10 +01:00
Romain Vimont
cb7e29180f Change the window icon color in debug mode
To highlight the debug/release mode of the running application, use a
different window icon color in debug mode.
2018-02-07 11:48:25 +01:00
Romain Vimont
33062ffb8c Add Makefile recipe for debug build
Expose commands to build the application in debug mode.
2018-02-07 11:47:10 +01:00
Romain Vimont
71c2bfdd22 Parse XPM without SDL_image
We encounter some problems with SDL2_image on MSYS2 (Windows), so
implement our own XPM parsing which does not depend on SDL_image.

The input XPM is considered safe (it's in our source repo), so do not
check XPM format errors. This implies that read_xpm() is not safe to
call on any unsafe input.

Although less straightforward, use SDL_CreateRGBSurfaceFrom() instead of
SDL_CreateRGBSurfaceWithFormatFrom() because it is available with SDL
versions older than 2.0.5.
2018-02-05 19:24:33 +01:00
Romain Vimont
920bafce73 Revert "Fix Makefile for Windows"
In MSYS2 on Windows, the behavior is the same as on Linux.

On systems where the behavior is not the same, just customize the GRADLE
variable:

    GRADLE=gradlew make release

This reverts commit de192cab1b.
2018-02-05 19:24:00 +01:00
Romain Vimont
f22d4decca Enable mouse focus clickthrough only if available
The hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH appeared in SDL 2.0.5. Ignore
it if the SDL version is older.
2018-02-05 16:15:52 +01:00
Romain Vimont
de192cab1b Fix Makefile for Windows
The default value of GRADLE is "./gradlew", which is the correct value
on Linux.

On Windows, it should use gradlew.bat (by calling "gradlew") instead.
2018-02-05 14:52:19 +01:00
Romain Vimont
52c89c7afb Add window icon
Add a bugdroid icon loaded from an XPM.
2018-02-05 14:46:00 +01:00
Romain Vimont
5eb91a4ca7 Fix scrcpy() return value
The scrcpy() function returns a SDL_bool to indicate its success, but
was initialized to 0 (SDL_FALSE) instead of SDL_TRUE.
2018-02-04 12:39:17 +01:00
Romain Vimont
82ee55845c Add "make run"
To run the app during development, add a recipe "run" to the Makefile.
2018-02-04 12:17:34 +01:00
Romain Vimont
1ac37c4291 Hide services in Device
Expose useful methods directly in Device, without exposing the service
managers.
2018-02-02 17:06:57 +01:00