The optimal initial size was computed from the expected dimensions, sent
immediately by the server before encoding any video frame.
However, the actual frame size may be different, for example when the
device encoder does not support the requested size.
To always handle this case properly, position and size the window only
once the first frame size is known.
PR #2947 <https://github.com/Genymobile/scrcpy/pull/2947>
In relative mouse mode, the mouse pointer must be "captured" from the
computer.
Toggle (disable/enable) relative mouse mode using any of the hardcoded
capture keys:
- left-Alt
- left-Super
- right-Super
These capture keys do not conflict with shortcuts, since a shortcut is
always a combination of the MOD key and some other key, while the
capture key triggers an action only if it is pressed and released alone.
The relative mouse mode is also automatically enabled on any click in
the window, and automatically disabled on focus lost (it is possible to
lose focus even without the mouse).
The input_manager is strongly tied to the screen, it could not work
independently of the specific screen implementation.
To implement a user-friendly HID mouse behavior, some SDL events
will need to be handled both by the screen and by the input manager. For
example, a click must typically be handled by the input_manager so that
it is forwarded to the device, but in HID mouse mode, the first click
should be handled by the screen to capture the mouse (enable relative
mouse mode).
Make the input_manager a descendant of the screen, so that the screen
decides what to do on SDL events.
Concretely, replace this structure hierarchy:
+- struct scrcpy
+- struct input_manager
+- struct screen
by this one:
+- struct scrcpy
+- struct screen
+- struct input_manager
The screen may not be destroyed immediately on close to avoid undefined
behavior, because it may still receive events from the decoder.
But the visual window must still be closed immediately.
The destruction order is important, but tricky, because the screen is
open/close by the decoder, but destroyed by scrcpy.c on the main thread.
Add assertions to guarantee that the screen is not destroyed before
being closed.
The video buffer is now an internal detail of the screen component.
Since the screen is plugged to the decoder via the frame sink trait, the
decoder does not access to the video buffer anymore.
The video buffer took ownership of the producer frame (so that it could
swap frames quickly).
In order to support multiple sinks plugged to the decoder, the decoded
frame must not be consumed by the display video buffer.
Therefore, move the producer and consumer frames out of the video
buffer, and use FFmpeg AVFrame refcounting to share ownership while
avoiding copies.
The size, point and position structs were defined in common.h. Move them
to coords.h so that common.h could be used for generic code to be
included in all source files.
Touch events were HiDPI-scaled twice:
- once because the position (provided as floats between 0 and 1) were
converted in pixels using the drawable size (not the window size)
- once due to screen_convert_to_frame_coords()
One possible fix could be to compute the position in pixels from the
window size instead, but this would unnecessarily round the event
position to the nearest window coordinates (instead of drawable
coordinates).
Instead, expose two separate functions to convert to frame coordinates
from either window or drawable coordinates.
Fixes#1536 <https://github.com/Genymobile/scrcpy/issues/1536>
Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
Refs e40532a376
The header scrcpy.h is intended to be the "public" API. It should not
depend on other internal headers.
Therefore, declare all required structs in this header and adapt
internal code.
Position and scale the content "manually" instead of relying on the
renderer "logical size".
This avoids possible rounding differences between the computed window
size and the content size, causing one row or column of black pixels on
the bottom or on the right.
This also avoids HiDPI scale issues, by computing the scaling manually.
This will also enable to draw items at their expected size on the screen
(unscaled).
Fixes#15 <https://github.com/Genymobile/scrcpy/issues/15>
If the content size changes (due to rotation for example) while the
window is maximized or fullscreen, the resize must be applied once
fullscreen and maximized are disabled.
The previous strategy consisted in storing the windowed size, computing
the target size on rotation, and applying it on window restoration. But
tracking the windowed size (while ignoring the non-windowed size) was
tricky, due to unspecified order of SDL events (e.g. size changes can be
notified before "maximized" events), race conditions when reading window
flags, different behaviors on different platforms...
To simplify the whole resize management, store the old content size (the
frame size, possibly rotated) when it changes while the window is
maximized or fullscreen, so that the new optimal size can be computed on
window restoration.
Move the window-to-frame coordinates conversion from the input manager
to the screen.
This will allow to apply more screen-related transformations without
impacting the input manager.
Add Ctrl+Left and Ctrl+Right shortcuts to rotate the display (the
content of the scrcpy window).
Contrary to --lock-video-orientation, the rotation has no impact on
recording, and can be changed dynamically (and immediately).
Fixes#218 <https://github.com/Genymobile/scrcpy/issues/218>