Expose an option to automatically configure and reconnect the device
over TCP/IP, to simplify wireless connection without using adb
explicitly.
There are two variants:
- If a destination address is provided, then scrcpy connects to this
address before starting. The device must listen on the given TCP port
(default is 5555).
- If no destination address is provided, then scrcpy attempts to find
the IP address of the current device (typically connected over USB),
enables TCP/IP mode, then connects to this address before starting.
PR #2827 <https://github.com/Genymobile/scrcpy/pull/2827>
To allow seamless copy-paste, on Ctrl+v, a SET_CLIPBOARD request is
performed before injecting Ctrl+v.
But when HID keyboard is enabled, the Ctrl+v injection is not sent on
the same channel as the clipboard request, so they are not serialized,
and may occur in any order. If Ctrl+v happens to be injected before the
new clipboard content is set, then the old content is pasted instead,
which is incorrect.
To minimize the probability of occurrence of the wrong order, a delay of
2 milliseconds was added before injecting Ctrl+v. Then 5ms. But even
with 5ms, the wrong behavior sometimes happens.
To handle it properly, add an acknowledgement mechanism, so that Ctrl+v
is injected over AOA only after the SET_CLIPBOARD request has been
performed and acknowledged by the server.
Refs e4163321f0
Refs 45b0f8123a
PR #2814 <https://github.com/Genymobile/scrcpy/pull/2814>
In "adb forward" mode, by default, scrcpy connects to localhost:PORT,
where PORT is the local port passed to "adb forward". This assumes that
the tunnel is established on the local host with a local adb server
(which is the common case).
For advanced usage, add --tunnel-host and --tunnel-port to force the
connection to a different destination.
Fixes#2801 <https://github.com/Genymobile/scrcpy/issues/2801>
PR #2807 <https://github.com/Genymobile/scrcpy/pull/2807>
Signed-off-by: Romain Vimont <rom@rom1v.com>
This allows to execute all adb commands with the specific -s parameter,
even if it is not provided by the user.
In practice, calling adb without -s works if there is exactly one device
connected. But some adb commands (for example "adb push" on drag & drop)
could be executed after another device is connected, so the actual
device serial must be known.
Define server callbacks, start the server asynchronously and listen to
connection events to initialize scrcpy properly.
It will help to simplify the server code, and allows to run the UI event
loop while the server is connecting. In particular, this will allow to
receive SIGINT/Ctrl+C events during connection to interrupt immediately.
The serial is necessary to find the correct Android device for AOA.
If it is not explicitly provided by the user via -s, then execute "adb
getserialno" to retrieve it.
The options --no-display and --no-control are independent.
The controller was not initialized when no display was requested,
because it was assumed that no control could occur without display. But
that's not true (anymore): for example, it is possible to pass
--turn-screen-off.
Fixes#2426 <https://github.com/Genymobile/scrcpy/issues/2426>
The input manager was partially initialized statically, but a call to
input_manager_init() was needed anyway, so initialize all the fields
from the "constructor".
This is consistent with the initialization of the other structs.
The screen may not be destroyed immediately on close to avoid undefined
behavior, because it may still receive events from the decoder.
But the visual window must still be closed immediately.
The video buffer is now an internal detail of the screen component.
Since the screen is plugged to the decoder via the frame sink trait, the
decoder does not access to the video buffer anymore.
This flag forced the decoder to wait for the previous frame to be
consumed by the display.
It was initially implemented as a compilation flag for testing, not
intended to be exposed at runtime. But to remove ifdefs and to allow
users to test this flag easily, it had finally been exposed by commit
ebccb9f6cc.
In practice, it turned out to be useless: it had no practical impact,
and it did not solve or mitigate any performance issues causing frame
skipping.
But that added some complexity to the codebase: it required an
additional condition variable, and made video buffer calls possibly
blocking, which in turn required code to interrupt it on exit.
To prepare support for multiple sinks plugged to the decoder (display
and v4l2 for example), the blocking call used for pacing the decoder
output becomes unacceptable, so just remove this useless "feature".
The screen receives callbacks from the decoder, fed by the stream.
The decoder is run from the stream thread, so waiting for the end of
stream is sufficient to avoid possible use-after-destroy.
When --no-display was passed, screen_destroy() was called while
screen_init() was never called.
In practice, it did not crash because it just freed NULL pointers, but
it was still incorrect.
A skipped frame is detected when the producer offers a frame while the
current pending frame has not been consumed.
However, the producer (in practice the decoder) is not interested in the
fact that a frame has been skipped, only the consumer (the renderer) is.
Therefore, notify frame skip via a consumer callback. This allows to
manage the skipped and rendered frames count at the same place, and
remove fps_counter from decoder.