This flag forced the decoder to wait for the previous frame to be
consumed by the display.
It was initially implemented as a compilation flag for testing, not
intended to be exposed at runtime. But to remove ifdefs and to allow
users to test this flag easily, it had finally been exposed by commit
ebccb9f6cc.
In practice, it turned out to be useless: it had no practical impact,
and it did not solve or mitigate any performance issues causing frame
skipping.
But that added some complexity to the codebase: it required an
additional condition variable, and made video buffer calls possibly
blocking, which in turn required code to interrupt it on exit.
To prepare support for multiple sinks plugged to the decoder (display
and v4l2 for example), the blocking call used for pacing the decoder
output becomes unacceptable, so just remove this useless "feature".
The screen receives callbacks from the decoder, fed by the stream.
The decoder is run from the stream thread, so waiting for the end of
stream is sufficient to avoid possible use-after-destroy.
When --no-display was passed, screen_destroy() was called while
screen_init() was never called.
In practice, it did not crash because it just freed NULL pointers, but
it was still incorrect.
A skipped frame is detected when the producer offers a frame while the
current pending frame has not been consumed.
However, the producer (in practice the decoder) is not interested in the
fact that a frame has been skipped, only the consumer (the renderer) is.
Therefore, notify frame skip via a consumer callback. This allows to
manage the skipped and rendered frames count at the same place, and
remove fps_counter from decoder.
As soon as the stream is started, the video buffer could notify a new
frame available.
In order to pass this event to the screen without race condition, the
screen must be initialized before the screen is started.
The functions SDL_malloc(), SDL_free() and SDL_strdup() were used only
because strdup() was not available everywhere.
Now that it is available, use the native version of these functions.
The size, point and position structs were defined in common.h. Move them
to coords.h so that common.h could be used for generic code to be
included in all source files.
This avoids to pass specific options values individually. Since these
function are static (internal to the file), this is not a problem to
make them depend on scrcpy_options.
Refs #1623 <https://github.com/Genymobile/scrcpy/pull/1623>
Signed-off-by: Romain Vimont <rom@rom1v.com>
The header scrcpy.h is intended to be the "public" API. It should not
depend on other internal headers.
Therefore, declare all required structs in this header and adapt
internal code.
Add a command-line option to force "adb forward", without attempting
"adb reverse" first.
This is especially useful for using SSH tunnels without enabling remote
port forwarding.
The verbosity was set either to info (in release mode) or debug (in
debug mode).
Add a command-line argument to change it, so that users can enable debug
logs using the release:
scrcpy -Vdebug
Position and scale the content "manually" instead of relying on the
renderer "logical size".
This avoids possible rounding differences between the computed window
size and the content size, causing one row or column of black pixels on
the bottom or on the right.
This also avoids HiDPI scale issues, by computing the scaling manually.
This will also enable to draw items at their expected size on the screen
(unscaled).
Fixes#15 <https://github.com/Genymobile/scrcpy/issues/15>
By default, Ctrl+C just kills the process on Windows. This caused
corrupted video files on recording.
Handle Ctrl+C properly to clean up properly.
Fixes#818 <https://github.com/Genymobile/scrcpy/issues/818>
Now that the server can access the Android settings and clean up
properly, handle the "show touches" option from the server.
The initial state is now correctly restored, even on device
disconnection.