Stop scrcpy on recorder errors.
It was previously indirectly stopped by the demuxer, which failed to
push packets to a recorder in error. Report it directly instead:
- it avoids to wait for the next demuxer call;
- it will allow to open the target file from a separate thread and stop
immediately on any I/O error.
Add an option --otg to run scrcpy with only physical keyboard and mouse
simulation (HID over AOA), without mirroring and without requiring adb.
To avoid adding complexity into the scrcpy initialization and screen
implementation, OTG mode is implemented totally separately, with a
separate window.
PR #2974 <https://github.com/Genymobile/scrcpy/pull/2974>
Define server callbacks, start the server asynchronously and listen to
connection events to initialize scrcpy properly.
It will help to simplify the server code, and allows to run the UI event
loop while the server is connecting. In particular, this will allow to
receive SIGINT/Ctrl+C events during connection to interrupt immediately.
The decoder initially read from the socket, decoded the video and sent
the decoded frames to the screen:
+---------+ +----------+
socket ---> | decoder | ---> | screen |
+---------+ +----------+
The design was simple, but the decoder had several responsabilities.
Then we added the recording feature, so we added a recorder, which
reused the packets received from the socket managed by the decoder:
+----------+
---> | screen |
+---------+ / +----------+
socket ---> | decoder | ----
+---------+ \ +----------+
---> | recorder |
+----------+
This lack of separation of concerns now have concrete implications: we
could not (properly) disable the decoder/display to only record the
video.
Therefore, split the decoder to extract the stream:
+----------+ +----------+
---> | decoder | ---> | screen |
+---------+ / +----------+ +----------+
socket ---> | stream | ----
+---------+ \ +----------+
---> | recorder |
+----------+
This will allow to record the stream without decoding the video.