In portable builds, scrcpy-server.jar was supposed to be present in the
current directory, so in practice it worked only if scrcpy was launched
from its own directory.
Instead, find the absolute path of the executable and build a suitable
path to use scrcpy-server.jar from the same directory.
Use the same variable name in functions declaration and definition.
Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Limit source code to 80 chars, and declare functions return type and
modifiers on a separate line.
This allows to avoid very long lines, and all function names are
aligned.
(We do this on VLC, and I like it.)
To clean up the device, the client executed "adb shell rm" once the
server was guaranteed to be started (after the connection succeeded).
This implied to track whether the installation state, and failed if an
additional tunnel was used in "forward" mode:
<https://github.com/Genymobile/scrcpy/issues/386#issuecomment-453936034>
Instead, make the server unlink itself on start.
The common command.c handled process errors from system-specific int
values (errno).
Rather, expose a new enum process_result to handle error cause in a
generic way.
There are many user who encounters missing adb.
To stop things happens again, we check it and show
sexy response to user.
Signed-off-by: yuchenlin <npes87184@gmail.com>
"adb reverse" currently does not work over tcpip (i.e. on a device
connected by "adb connect"):
<https://issuetracker.google.com/issues/37066218>
To work around the problem, if the call to "adb reverse" fails, then
fallback to "adb forward", and reverse the client/server roles.
Keep the "adb reverse" mode as the default because it does not involve
connection retries: when using "adb forward", the client must try to
connect successively until the server listens.
Due to the tunnel, every connect() will succeed, so the client must
attempt to read() to detect a connection failure. For this purpose, when
using the "adb forward" mode, the server initially writes a dummy byte,
read by the client.
Fixes <https://github.com/Genymobile/scrcpy/issues/5>.
The server is copied to /data/local/tmp/scrcpy-server.jar and executed
on the device.
As soon as we are connected, we can unlink (rm) it from /data/local/tmp,
to keep the device clean.
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.