Commit graph

80 commits

Author SHA1 Message Date
Romain Vimont
d71e036f3a Do not disable screensaver
Keep screensaver enabled while scrcpy is running.

Fixes <https://github.com/Genymobile/scrcpy/issues/380>.
2019-01-18 23:17:31 +01:00
Romain Vimont
536b31829a Separate multi-words filenames by '_'
Rename foobar.ext to foo_bar.ext.

<https://github.com/Genymobile/scrcpy/pull/226#discussion_r209454865>
2018-08-15 19:30:01 +02:00
Romain Vimont
82efff34e8 Factorize texture creation
SDL_CreateTexture() is called both during initialization and on frame
size change.

To avoid inconsistent changes to arguments value, factorize them to a
single function create_texture().
2018-03-27 11:01:40 +02:00
Romain Vimont
9e328ef98b Always use the best render scale quality available
Because why not.

See <https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY>.
2018-03-12 14:10:12 +01:00
Romain Vimont
fffeedffda Expose High DPI support configuration flag
The High DPI support is enabled by default, so that the renderer use the
full definition of High DPI screens.

However, there are still mouse coordinates problems on some MacOS having
High DPI support (but not all), so expose a way to disable it.
2018-03-07 18:07:02 +01:00
Romain Vimont
42f6341a14 Revert "Enable high dpi support"
Just enabling this flag breaks mouse location values.

This reverts commit 38b56f552e.
2018-03-07 18:06:43 +01:00
Romain Vimont
38b56f552e Enable high dpi support
Use high DPI if available.

Note that on Mac OS X, setting this flag is not sufficient:

> On Apple's OS X you must set the NSHighResolutionCapable Info.plist
> property to YES, otherwise you will not receive a High DPI OpenGL
> display.

<https://wiki.libsdl.org/SDL_CreateWindow#flags>
2018-03-07 18:04:38 +01:00
Romain Vimont
d646f95a31 Avoid division by 0
If the frame_size width or height is 0, just return the current size to
avoid calculations involving divison by 0.
2018-02-16 00:57:48 +01:00
Romain Vimont
5ebf31d483 Remove useless screen render on initialization
screen_render() should not be called on initialization:
 1. it is useless, since the window is hidden until the first frame;
 2. it writes an empty texture (probably green) to the renderer.
2018-02-15 13:42:31 +01:00
Romain Vimont
3ed80a1fac Define macros wrappers for logs
Use macros to wrap SDL_Log* functions with the "application" category.
2018-02-13 10:10:18 +01:00
Romain Vimont
6fe65d9f5c Log with category APPLICATION
All our logs should use APPLICATION category. The logs for other
categories are not printed by default under the "critical" level.
2018-02-12 16:09:34 +01:00
Romain Vimont
0fce4f95b9 Properly clean up on exit
The SDL clean up does not crash anymore on exit, probably since the
memory corruption caused by calling SDLNet_TCP_Close() too early has
been resolved.
2018-02-09 16:21:10 +01:00
Romain Vimont
90a46b4c45 Improve startup time
On startup, the client has to:
 1. listen on a port
 2. push and start the server to the device
 3. wait for the server to connect (accept)
 4. read device name and size
 5. initialize SDL
 6. initialize the window and renderer
 7. show the window

From the execution of the app_process command to start the server on the
device, to the execution of the java main method, it takes ~800ms. As a
consequence, step 3 also takes ~800ms on the client.

Once complete, the client initializes SDL, which takes ~500ms.

These two expensive actions are executed sequentially:

                     HOST              DEVICE
listen on port        |                  |
push/start the server |----------------->|| app_process loads the jar
accept the connection .   ^              ||
                      .   |              ||
                      .   | WASTE        ||
                      .   |  OF          ||
                      .   | TIME         ||
                      .   |              ||
                      .   |              ||
                      .   v              X execution of our java main
connection accepted   |<-----------------| connect to the host
init SDL             ||                  |
                     || ,----------------| send frames
                     || |,---------------|
                     || ||,--------------|
                     || |||,-------------|
                     || ||||,------------|
init window/renderer  | |||||,-----------|
display frames        |<++++++-----------|
(many frames skipped)

The rationale for step 3 occuring before step 5 is that initializing
SDL replaces the SIGTERM handler to receive the event in the event loop,
so pressing Ctrl+C during step 5 would not work (since it blocks the
event loop).

But this is not so important; let's parallelize the SDL initialization
with the app_process execution (we'll just add a timeout to the
connection):

                     HOST              DEVICE
listen on port        |                  |
push/start the server |----------------->||app_process loads the jar
init SDL             ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
accept the connection .                  ||
                      .                  X execution of our java main
connection accepted   |<-----------------| connect to the host
init window/renderer  |                  |
display frames        |<-----------------| send frames
                      |<-----------------|

In addition, show the window only once the first frame is available to
avoid flickering (opening a black window for 100~200ms).

Note: the window and renderer are initialized after the connection is
accepted because they use the device information received from the
device.
2018-02-09 16:19:50 +01:00
Romain Vimont
fe21d9dfb5 Move frame updating to screen.c
Replace screen_update() by a higher-level screen_update_frame() handling
the whole frame updating, so that scrcpy.c just call it without managing
implementation details.
2018-02-09 11:14:47 +01:00
Romain Vimont
6c578b5caa Move screen-related code to screen.c
The file scrcpy.c contains too many different things in addition to the
main logic, so move the screen code to a separate file, screen.c.
2018-02-08 15:43:28 +01:00
Romain Vimont
2c35220618 Rename screen -> scrcpy -> main
Rename scrcpy.c to main.c (this file handles the command line parsing),
and screen.c to scrcpy.c (it exposes the entry point scrcpy()).
2018-01-23 16:44:59 +01:00
Romain Vimont
8984c1a7c4 Scale mouse events
The video screen size on the client may differ from the real device
screen size (e.g. the video stream may be scaled down). As a
consequence, mouse events must be scaled to match the real device
coordinates.

For this purpose, make the client send the video screen size along with
the absolute pointer location, and the server scale the location to
match the real device size before injecting mouse events.
2018-01-23 16:44:59 +01:00
Romain Vimont
d7b00a9bab Move server-related functions to server.c
In addition to the functions to start/stop the server, move the
functions to push the jar and enable/disable the "adb reverse" tunnel.
2018-01-23 16:20:03 +01:00
Romain Vimont
7d67696b7e Extract server-related functions
To lighten screen.c, move start_server() and stop_server() to a separate
file.
2018-01-22 11:29:44 +01:00
Romain Vimont
90c69d2c79 Use pointers-to-const where relevant
Explicitly declare const a function parameter intended to be read-only.
2018-01-19 15:13:38 +01:00
Romain Vimont
cabb102a04 Implement keyboard/mouse control
To control the device from the computer:
 - retrieve mouse and keyboard SDL events;
 - convert them to Android events;
 - serialize them;
 - send them on the same socket used by the video stream (but in the
 opposite direction);
 - deserialize the events on the Android side;
 - inject them using the InputManager.
2018-01-18 17:25:13 +01:00
Romain Vimont
07b3918129 Do not call SDL_Quit()
It may crash in i965_dri.so when calling SDL_Quit (probably a driver
bug). To avoid a segmentation fault, do not call SDL_Quit().
2017-12-19 14:12:11 +01:00
Romain Vimont
bb8afa9324 Fix comment about data sent over the socket
We now send the device name in addition to the screen dimensions on the
socket. Update the comment accordingly.
2017-12-18 11:27:55 +01:00
Romain Vimont
d972a88c1a Optimize includes
Only include SDL_stdinc.h for SDL_bool, not the whole SDL.h.
2017-12-18 11:07:42 +01:00
Romain Vimont
b9c9466d65 Handle condition variable failure
Add condition variables function wrappers to handle unexpected failure.
2017-12-15 17:15:55 +01:00
Romain Vimont
c4266e487b Rename (un)lock_mutex to mutex_(un)lock
For consistency, rename lock_mutex and unlock_mutex to mutex_lock and
mutex_unlock.
2017-12-15 17:15:55 +01:00
Romain Vimont
ad667bfa20 Fix function signature
Use void for parameters (this project is in C).
2017-12-15 11:37:29 +01:00
Romain Vimont
37d88b8a6a Use SDL_bool return type instead of int
Many functions returned an int to indicate their success. For clarity,
use SDL_bool instead.
2017-12-15 11:27:54 +01:00
Romain Vimont
39fd6ce518 Send device name on the socket
Make the server send the device name along with the width and height, so
that the client may use it as the window title.
2017-12-13 10:02:07 +01:00
Romain Vimont
54d9148a36 Initial commit
Start a new clean history from here.
2017-12-12 15:25:15 +01:00