Move FPS counter start/stop logs
This will allow to print the same logs for every start/stop call. PR #3030 <https://github.com/Genymobile/scrcpy/pull/3030>
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2 changed files with 4 additions and 6 deletions
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@ -117,6 +117,7 @@ sc_fps_counter_start(struct sc_fps_counter *counter) {
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counter->thread_started = true;
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counter->thread_started = true;
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}
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}
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LOGI("FPS counter started");
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return true;
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return true;
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}
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}
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@ -124,6 +125,7 @@ void
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sc_fps_counter_stop(struct sc_fps_counter *counter) {
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sc_fps_counter_stop(struct sc_fps_counter *counter) {
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set_started(counter, false);
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set_started(counter, false);
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sc_cond_signal(&counter->state_cond);
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sc_cond_signal(&counter->state_cond);
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LOGI("FPS counter stopped");
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}
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}
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bool
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bool
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@ -247,13 +247,9 @@ switch_fps_counter_state(struct sc_fps_counter *fps_counter) {
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// is no ToCToU issue
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// is no ToCToU issue
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if (sc_fps_counter_is_started(fps_counter)) {
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if (sc_fps_counter_is_started(fps_counter)) {
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sc_fps_counter_stop(fps_counter);
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sc_fps_counter_stop(fps_counter);
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LOGI("FPS counter stopped");
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} else {
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} else {
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if (sc_fps_counter_start(fps_counter)) {
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sc_fps_counter_start(fps_counter);
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LOGI("FPS counter started");
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// Any error is already logged
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} else {
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LOGE("FPS counter starting failed");
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}
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}
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}
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}
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}
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