Simplify screen initialization
Use a single function to initialize the screen instance.
This commit is contained in:
parent
597c54f049
commit
cc48b24324
3 changed files with 22 additions and 31 deletions
|
@ -382,8 +382,6 @@ scrcpy(const struct scrcpy_options *options) {
|
|||
const char *window_title =
|
||||
options->window_title ? options->window_title : device_name;
|
||||
|
||||
screen_init(&screen, &video_buffer, &fps_counter);
|
||||
|
||||
struct screen_params screen_params = {
|
||||
.window_title = window_title,
|
||||
.frame_size = frame_size,
|
||||
|
@ -397,7 +395,8 @@ scrcpy(const struct scrcpy_options *options) {
|
|||
.mipmaps = options->mipmaps,
|
||||
};
|
||||
|
||||
if (!screen_init_rendering(&screen, &screen_params)) {
|
||||
if (!screen_init(&screen, &video_buffer, &fps_counter,
|
||||
&screen_params)) {
|
||||
goto end;
|
||||
}
|
||||
|
||||
|
|
|
@ -212,25 +212,6 @@ on_frame_skipped(struct video_buffer *vb, void *userdata) {
|
|||
fps_counter_add_skipped_frame(screen->fps_counter);
|
||||
}
|
||||
|
||||
void
|
||||
screen_init(struct screen *screen, struct video_buffer *vb,
|
||||
struct fps_counter *fps_counter) {
|
||||
screen->vb = vb;
|
||||
screen->fps_counter = fps_counter;
|
||||
|
||||
screen->resize_pending = false;
|
||||
screen->has_frame = false;
|
||||
screen->fullscreen = false;
|
||||
screen->maximized = false;
|
||||
|
||||
static const struct video_buffer_callbacks cbs = {
|
||||
.on_frame_available = on_frame_available,
|
||||
.on_frame_skipped = on_frame_skipped,
|
||||
};
|
||||
|
||||
video_buffer_set_consumer_callbacks(vb, &cbs, screen);
|
||||
}
|
||||
|
||||
static inline SDL_Texture *
|
||||
create_texture(struct screen *screen) {
|
||||
SDL_Renderer *renderer = screen->renderer;
|
||||
|
@ -259,8 +240,23 @@ create_texture(struct screen *screen) {
|
|||
}
|
||||
|
||||
bool
|
||||
screen_init_rendering(struct screen *screen,
|
||||
screen_init(struct screen *screen, struct video_buffer *vb,
|
||||
struct fps_counter *fps_counter,
|
||||
const struct screen_params *params) {
|
||||
screen->vb = vb;
|
||||
screen->fps_counter = fps_counter;
|
||||
|
||||
screen->resize_pending = false;
|
||||
screen->has_frame = false;
|
||||
screen->fullscreen = false;
|
||||
screen->maximized = false;
|
||||
|
||||
static const struct video_buffer_callbacks cbs = {
|
||||
.on_frame_available = on_frame_available,
|
||||
.on_frame_skipped = on_frame_skipped,
|
||||
};
|
||||
video_buffer_set_consumer_callbacks(vb, &cbs, screen);
|
||||
|
||||
screen->frame_size = params->frame_size;
|
||||
screen->rotation = params->rotation;
|
||||
if (screen->rotation) {
|
||||
|
|
|
@ -54,14 +54,10 @@ struct screen_params {
|
|||
bool mipmaps;
|
||||
};
|
||||
|
||||
// initialize default values
|
||||
void
|
||||
screen_init(struct screen *screen, struct video_buffer *vb,
|
||||
struct fps_counter *fps_counter);
|
||||
|
||||
// initialize screen, create window, renderer and texture (window is hidden)
|
||||
bool
|
||||
screen_init_rendering(struct screen *screen,
|
||||
screen_init(struct screen *screen, struct video_buffer *vb,
|
||||
struct fps_counter *fps_counter,
|
||||
const struct screen_params *params);
|
||||
|
||||
// show the window
|
||||
|
|
Loading…
Reference in a new issue