Add --prefer-text option

Expose an option to configure how key/text events are forwarded to the
Android device.

Enabling the option avoids issues when combining multiple keys to enter
special characters, but breaks the expected behavior of alpha keys in
games (typically WASD).

Fixes <https://github.com/Genymobile/scrcpy/issues/650>
This commit is contained in:
Romain Vimont 2019-11-07 19:01:35 +01:00
parent ff061b4f30
commit c916af0984
8 changed files with 49 additions and 10 deletions

View file

@ -61,6 +61,13 @@ Set the TCP port the client listens on.
Default is 27183. Default is 27183.
.TP
.B \-\-prefer\-text
Inject alpha characters and space as text events instead of key events.
This avoids issues when combining multiple keys to enter special characters,
but breaks the expected behavior of alpha keys in games (typically WASD).
.TP .TP
.BI "\-\-push\-target " path .BI "\-\-push\-target " path
Set the target directory for pushing files to the device by drag & drop. It is passed as\-is to "adb push". Set the target directory for pushing files to the device by drag & drop. It is passed as\-is to "adb push".

View file

@ -75,7 +75,8 @@ convert_meta_state(SDL_Keymod mod) {
} }
bool bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) { convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
bool prefer_text) {
switch (from) { switch (from) {
MAP(SDLK_RETURN, AKEYCODE_ENTER); MAP(SDLK_RETURN, AKEYCODE_ENTER);
MAP(SDLK_KP_ENTER, AKEYCODE_NUMPAD_ENTER); MAP(SDLK_KP_ENTER, AKEYCODE_NUMPAD_ENTER);
@ -92,6 +93,12 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) {
MAP(SDLK_DOWN, AKEYCODE_DPAD_DOWN); MAP(SDLK_DOWN, AKEYCODE_DPAD_DOWN);
MAP(SDLK_UP, AKEYCODE_DPAD_UP); MAP(SDLK_UP, AKEYCODE_DPAD_UP);
} }
if (prefer_text) {
// do not forward alpha and space key events
return false;
}
if (mod & (KMOD_LALT | KMOD_RALT | KMOD_LGUI | KMOD_RGUI)) { if (mod & (KMOD_LALT | KMOD_RALT | KMOD_LGUI | KMOD_RGUI)) {
return false; return false;
} }

View file

@ -14,7 +14,8 @@ enum android_metastate
convert_meta_state(SDL_Keymod mod); convert_meta_state(SDL_Keymod mod);
bool bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod); convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
bool prefer_text);
enum android_motionevent_buttons enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state); convert_mouse_buttons(uint32_t state);

View file

@ -214,12 +214,15 @@ clipboard_paste(struct controller *controller) {
void void
input_manager_process_text_input(struct input_manager *im, input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event) { const SDL_TextInputEvent *event) {
char c = event->text[0]; if (!im->prefer_text) {
if (isalpha(c) || c == ' ') { char c = event->text[0];
SDL_assert(event->text[1] == '\0'); if (isalpha(c) || c == ' ') {
// letters and space are handled as raw key event SDL_assert(event->text[1] == '\0');
return; // letters and space are handled as raw key event
return;
}
} }
struct control_msg msg; struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT; msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = SDL_strdup(event->text); msg.inject_text.text = SDL_strdup(event->text);
@ -234,7 +237,8 @@ input_manager_process_text_input(struct input_manager *im,
} }
static bool static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) { convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE; to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) { if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
@ -242,7 +246,8 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
} }
uint16_t mod = from->keysym.mod; uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) { if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod,
prefer_text)) {
return false; return false;
} }
@ -393,7 +398,7 @@ input_manager_process_key(struct input_manager *im,
} }
struct control_msg msg; struct control_msg msg;
if (convert_input_key(event, &msg)) { if (convert_input_key(event, &msg, im->prefer_text)) {
if (!controller_push_msg(controller, &msg)) { if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject keycode'"); LOGW("Could not request 'inject keycode'");
} }

View file

@ -14,6 +14,7 @@ struct input_manager {
struct controller *controller; struct controller *controller;
struct video_buffer *video_buffer; struct video_buffer *video_buffer;
struct screen *screen; struct screen *screen;
bool prefer_text;
}; };
void void

View file

@ -67,6 +67,13 @@ static void usage(const char *arg0) {
" Set the TCP port the client listens on.\n" " Set the TCP port the client listens on.\n"
" Default is %d.\n" " Default is %d.\n"
"\n" "\n"
" --prefer-text\n"
" Inject alpha characters and space as text events instead of\n"
" key events.\n"
" This avoids issues when combining multiple keys to enter a\n"
" special character, but breaks the expected behavior of alpha\n"
" keys in games (typically WASD).\n"
"\n"
" --push-target path\n" " --push-target path\n"
" Set the target directory for pushing files to the device by\n" " Set the target directory for pushing files to the device by\n"
" drag & drop. It is passed as-is to \"adb push\".\n" " drag & drop. It is passed as-is to \"adb push\".\n"
@ -300,6 +307,7 @@ guess_record_format(const char *filename) {
#define OPT_ALWAYS_ON_TOP 1003 #define OPT_ALWAYS_ON_TOP 1003
#define OPT_CROP 1004 #define OPT_CROP 1004
#define OPT_RECORD_FORMAT 1005 #define OPT_RECORD_FORMAT 1005
#define OPT_PREFER_TEXT 1006
static bool static bool
parse_args(struct args *args, int argc, char *argv[]) { parse_args(struct args *args, int argc, char *argv[]) {
@ -321,6 +329,7 @@ parse_args(struct args *args, int argc, char *argv[]) {
{"serial", required_argument, NULL, 's'}, {"serial", required_argument, NULL, 's'},
{"show-touches", no_argument, NULL, 't'}, {"show-touches", no_argument, NULL, 't'},
{"turn-screen-off", no_argument, NULL, 'S'}, {"turn-screen-off", no_argument, NULL, 'S'},
{"prefer-text", no_argument, NULL, OPT_PREFER_TEXT},
{"version", no_argument, NULL, 'v'}, {"version", no_argument, NULL, 'v'},
{"window-title", required_argument, NULL, {"window-title", required_argument, NULL,
OPT_WINDOW_TITLE}, OPT_WINDOW_TITLE},
@ -404,6 +413,9 @@ parse_args(struct args *args, int argc, char *argv[]) {
case OPT_PUSH_TARGET: case OPT_PUSH_TARGET:
opts->push_target = optarg; opts->push_target = optarg;
break; break;
case OPT_PREFER_TEXT:
opts->prefer_text = true;
break;
default: default:
// getopt prints the error message on stderr // getopt prints the error message on stderr
return false; return false;

View file

@ -42,6 +42,7 @@ static struct input_manager input_manager = {
.controller = &controller, .controller = &controller,
.video_buffer = &video_buffer, .video_buffer = &video_buffer,
.screen = &screen, .screen = &screen,
.prefer_text = false, // initialized later
}; };
// init SDL and set appropriate hints // init SDL and set appropriate hints
@ -414,6 +415,8 @@ scrcpy(const struct scrcpy_options *options) {
show_touches_waited = true; show_touches_waited = true;
} }
input_manager.prefer_text = options->prefer_text;
ret = event_loop(options->display, options->control); ret = event_loop(options->display, options->control);
LOGD("quit..."); LOGD("quit...");

View file

@ -5,6 +5,7 @@
#include <stdint.h> #include <stdint.h>
#include "config.h" #include "config.h"
#include "input_manager.h"
#include "recorder.h" #include "recorder.h"
struct scrcpy_options { struct scrcpy_options {
@ -24,6 +25,7 @@ struct scrcpy_options {
bool display; bool display;
bool turn_screen_off; bool turn_screen_off;
bool render_expired_frames; bool render_expired_frames;
bool prefer_text;
}; };
#define SCRCPY_OPTIONS_DEFAULT { \ #define SCRCPY_OPTIONS_DEFAULT { \
@ -43,6 +45,7 @@ struct scrcpy_options {
.display = true, \ .display = true, \
.turn_screen_off = false, \ .turn_screen_off = false, \
.render_expired_frames = false, \ .render_expired_frames = false, \
.prefer_text = false, \
} }
bool bool