Extract shortcut actions to separate functions

To simplify event handling code, move all actions to separate functions.
This commit is contained in:
Romain Vimont 2018-02-02 11:52:19 +01:00
parent f8ad007a28
commit 7f6a565401

View file

@ -238,6 +238,21 @@ static void switch_fullscreen(void) {
render(renderer, texture_empty ? NULL : texture); render(renderer, texture_empty ? NULL : texture);
} }
static void resize_to_fit(void) {
if (!fullscreen) {
struct size optimal_size = get_optimal_window_size(window, frame_size);
SDL_SetWindowSize(window, optimal_size.width, optimal_size.height);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to optimal size");
}
}
static void resize_to_pixel_perfect(void) {
if (!fullscreen) {
SDL_SetWindowSize(window, frame_size.width, frame_size.height);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to pixel-perfect");
}
}
static int wait_for_success(process_t proc, const char *name) { static int wait_for_success(process_t proc, const char *name) {
if (proc == PROCESS_NONE) { if (proc == PROCESS_NONE) {
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not execute \"%s\"", name); SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not execute \"%s\"", name);
@ -342,22 +357,15 @@ static void handle_key(const SDL_KeyboardEvent *event) {
return; return;
} }
// Ctrl+x: optimal size // Ctrl+x: optimal size (remove black borders)
if (keycode == SDLK_x && !shift) { if (keycode == SDLK_x && !shift) {
if (!fullscreen) { resize_to_fit();
struct size optimal_size = get_optimal_window_size(window, frame_size);
SDL_SetWindowSize(window, optimal_size.width, optimal_size.height);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to optimal size");
}
return; return;
} }
// Ctrl+g: pixel-perfect (ratio 1:1) // Ctrl+g: pixel-perfect (ratio 1:1)
if (keycode == SDLK_g && !shift) { if (keycode == SDLK_g && !shift) {
if (!fullscreen) { resize_to_pixel_perfect();
SDL_SetWindowSize(window, frame_size.width, frame_size.height);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to pixel-perfect");
}
return; return;
} }