Use sc_ prefix for input_manager
This commit is contained in:
parent
2a0c2e5e99
commit
5f7ddff8ae
4 changed files with 32 additions and 32 deletions
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@ -106,7 +106,7 @@ to_sdl_mod(unsigned shortcut_mod) {
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}
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}
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static bool
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static bool
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is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
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is_shortcut_mod(struct sc_input_manager *im, uint16_t sdl_mod) {
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// keep only the relevant modifier keys
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// keep only the relevant modifier keys
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sdl_mod &= SC_SDL_SHORTCUT_MODS_MASK;
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sdl_mod &= SC_SDL_SHORTCUT_MODS_MASK;
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@ -122,8 +122,8 @@ is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
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}
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}
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void
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void
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input_manager_init(struct input_manager *im,
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sc_input_manager_init(struct sc_input_manager *im,
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const struct input_manager_params *params) {
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const struct sc_input_manager_params *params) {
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assert(!params->control || (params->kp && params->kp->ops));
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assert(!params->control || (params->kp && params->kp->ops));
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assert(!params->control || (params->mp && params->mp->ops));
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assert(!params->control || (params->mp && params->mp->ops));
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@ -381,7 +381,7 @@ rotate_client_right(struct sc_screen *screen) {
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}
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}
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static void
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static void
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input_manager_process_text_input(struct input_manager *im,
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sc_input_manager_process_text_input(struct sc_input_manager *im,
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const SDL_TextInputEvent *event) {
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const SDL_TextInputEvent *event) {
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if (!im->kp->ops->process_text) {
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if (!im->kp->ops->process_text) {
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// The key processor does not support text input
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// The key processor does not support text input
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@ -401,7 +401,7 @@ input_manager_process_text_input(struct input_manager *im,
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}
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}
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static bool
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static bool
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simulate_virtual_finger(struct input_manager *im,
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simulate_virtual_finger(struct sc_input_manager *im,
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enum android_motionevent_action action,
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enum android_motionevent_action action,
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struct sc_point point) {
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struct sc_point point) {
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bool up = action == AMOTION_EVENT_ACTION_UP;
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bool up = action == AMOTION_EVENT_ACTION_UP;
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@ -431,7 +431,7 @@ inverse_point(struct sc_point point, struct sc_size size) {
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}
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}
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static void
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static void
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input_manager_process_key(struct input_manager *im,
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sc_input_manager_process_key(struct sc_input_manager *im,
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const SDL_KeyboardEvent *event) {
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const SDL_KeyboardEvent *event) {
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// control: indicates the state of the command-line option --no-control
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// control: indicates the state of the command-line option --no-control
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bool control = im->control;
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bool control = im->control;
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@ -629,7 +629,7 @@ input_manager_process_key(struct input_manager *im,
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}
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}
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static void
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static void
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input_manager_process_mouse_motion(struct input_manager *im,
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sc_input_manager_process_mouse_motion(struct sc_input_manager *im,
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const SDL_MouseMotionEvent *event) {
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const SDL_MouseMotionEvent *event) {
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if (event->which == SDL_TOUCH_MOUSEID) {
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if (event->which == SDL_TOUCH_MOUSEID) {
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@ -668,7 +668,7 @@ input_manager_process_mouse_motion(struct input_manager *im,
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}
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}
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static void
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static void
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input_manager_process_touch(struct input_manager *im,
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sc_input_manager_process_touch(struct sc_input_manager *im,
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const SDL_TouchFingerEvent *event) {
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const SDL_TouchFingerEvent *event) {
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if (!im->mp->ops->process_touch) {
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if (!im->mp->ops->process_touch) {
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// The mouse processor does not support touch events
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// The mouse processor does not support touch events
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@ -698,7 +698,7 @@ input_manager_process_touch(struct input_manager *im,
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}
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}
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static void
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static void
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input_manager_process_mouse_button(struct input_manager *im,
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sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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const SDL_MouseButtonEvent *event) {
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const SDL_MouseButtonEvent *event) {
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bool control = im->control;
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bool control = im->control;
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@ -807,7 +807,7 @@ input_manager_process_mouse_button(struct input_manager *im,
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}
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}
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static void
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static void
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input_manager_process_mouse_wheel(struct input_manager *im,
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sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
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const SDL_MouseWheelEvent *event) {
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const SDL_MouseWheelEvent *event) {
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if (!im->mp->ops->process_mouse_scroll) {
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if (!im->mp->ops->process_mouse_scroll) {
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// The mouse processor does not support scroll events
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// The mouse processor does not support scroll events
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@ -835,42 +835,42 @@ input_manager_process_mouse_wheel(struct input_manager *im,
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}
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}
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bool
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bool
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input_manager_handle_event(struct input_manager *im, SDL_Event *event) {
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sc_input_manager_handle_event(struct sc_input_manager *im, SDL_Event *event) {
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switch (event->type) {
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switch (event->type) {
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case SDL_TEXTINPUT:
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case SDL_TEXTINPUT:
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if (!im->control) {
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if (!im->control) {
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return true;
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return true;
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}
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}
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input_manager_process_text_input(im, &event->text);
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sc_input_manager_process_text_input(im, &event->text);
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return true;
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return true;
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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case SDL_KEYUP:
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// some key events do not interact with the device, so process the
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// some key events do not interact with the device, so process the
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// event even if control is disabled
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// event even if control is disabled
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input_manager_process_key(im, &event->key);
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sc_input_manager_process_key(im, &event->key);
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return true;
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return true;
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case SDL_MOUSEMOTION:
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case SDL_MOUSEMOTION:
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if (!im->control) {
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if (!im->control) {
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break;
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break;
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}
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}
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input_manager_process_mouse_motion(im, &event->motion);
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sc_input_manager_process_mouse_motion(im, &event->motion);
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return true;
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return true;
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case SDL_MOUSEWHEEL:
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case SDL_MOUSEWHEEL:
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if (!im->control) {
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if (!im->control) {
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break;
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break;
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}
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}
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input_manager_process_mouse_wheel(im, &event->wheel);
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sc_input_manager_process_mouse_wheel(im, &event->wheel);
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return true;
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return true;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONUP:
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// some mouse events do not interact with the device, so process
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// some mouse events do not interact with the device, so process
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// the event even if control is disabled
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// the event even if control is disabled
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input_manager_process_mouse_button(im, &event->button);
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sc_input_manager_process_mouse_button(im, &event->button);
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return true;
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return true;
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case SDL_FINGERMOTION:
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case SDL_FINGERMOTION:
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case SDL_FINGERDOWN:
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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case SDL_FINGERUP:
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input_manager_process_touch(im, &event->tfinger);
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sc_input_manager_process_touch(im, &event->tfinger);
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return true;
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return true;
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}
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}
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@ -13,7 +13,7 @@
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#include "trait/key_processor.h"
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#include "trait/key_processor.h"
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#include "trait/mouse_processor.h"
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#include "trait/mouse_processor.h"
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struct input_manager {
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struct sc_input_manager {
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struct controller *controller;
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struct controller *controller;
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struct sc_screen *screen;
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struct sc_screen *screen;
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@ -42,7 +42,7 @@ struct input_manager {
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uint64_t next_sequence; // used for request acknowledgements
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uint64_t next_sequence; // used for request acknowledgements
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};
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};
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struct input_manager_params {
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struct sc_input_manager_params {
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struct controller *controller;
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struct controller *controller;
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struct sc_screen *screen;
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struct sc_screen *screen;
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struct sc_key_processor *kp;
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struct sc_key_processor *kp;
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@ -56,10 +56,10 @@ struct input_manager_params {
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};
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};
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void
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void
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input_manager_init(struct input_manager *im,
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sc_input_manager_init(struct sc_input_manager *im,
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const struct input_manager_params *params);
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const struct sc_input_manager_params *params);
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bool
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bool
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input_manager_handle_event(struct input_manager *im, SDL_Event *event);
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sc_input_manager_handle_event(struct sc_input_manager *im, SDL_Event *event);
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#endif
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#endif
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@ -484,7 +484,7 @@ sc_screen_init(struct sc_screen *screen,
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goto error_destroy_texture;
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goto error_destroy_texture;
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}
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}
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struct input_manager_params im_params = {
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struct sc_input_manager_params im_params = {
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.controller = params->controller,
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.controller = params->controller,
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.screen = screen,
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.screen = screen,
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.kp = params->kp,
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.kp = params->kp,
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@ -496,7 +496,7 @@ sc_screen_init(struct sc_screen *screen,
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.shortcut_mods = params->shortcut_mods,
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.shortcut_mods = params->shortcut_mods,
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};
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};
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input_manager_init(&screen->im, &im_params);
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sc_input_manager_init(&screen->im, &im_params);
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// Reset the window size to trigger a SIZE_CHANGED event, to workaround
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// Reset the window size to trigger a SIZE_CHANGED event, to workaround
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// HiDPI issues with some SDL renderers when several displays having
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// HiDPI issues with some SDL renderers when several displays having
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@ -866,7 +866,7 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
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}
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}
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}
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}
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return input_manager_handle_event(&screen->im, event);
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return sc_input_manager_handle_event(&screen->im, event);
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}
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}
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struct sc_point
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struct sc_point
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@ -24,7 +24,7 @@ struct sc_screen {
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bool open; // track the open/close state to assert correct behavior
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bool open; // track the open/close state to assert correct behavior
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#endif
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#endif
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struct input_manager im;
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struct sc_input_manager im;
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struct sc_video_buffer vb;
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struct sc_video_buffer vb;
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struct fps_counter fps_counter;
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struct fps_counter fps_counter;
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