Make video buffer more generic
Video buffer is a tool between a frame producer and a frame consumer. For now, it is used between a decoder and a renderer, but in the future another instance might be used to swscale decoded frames.
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cb197ee3a2
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441d3fb119
4 changed files with 54 additions and 55 deletions
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@ -15,7 +15,7 @@
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static void
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static void
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push_frame(struct decoder *decoder) {
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push_frame(struct decoder *decoder) {
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bool previous_frame_skipped;
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bool previous_frame_skipped;
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video_buffer_offer_decoded_frame(decoder->video_buffer,
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video_buffer_producer_offer_frame(decoder->video_buffer,
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&previous_frame_skipped);
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&previous_frame_skipped);
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if (previous_frame_skipped) {
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if (previous_frame_skipped) {
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fps_counter_add_skipped_frame(decoder->fps_counter);
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fps_counter_add_skipped_frame(decoder->fps_counter);
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@ -69,7 +69,7 @@ decoder_push(struct decoder *decoder, const AVPacket *packet) {
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return false;
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return false;
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}
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}
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ret = avcodec_receive_frame(decoder->codec_ctx,
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ret = avcodec_receive_frame(decoder->codec_ctx,
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decoder->video_buffer->decoding_frame);
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decoder->video_buffer->producer_frame);
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if (!ret) {
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if (!ret) {
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// a frame was received
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// a frame was received
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push_frame(decoder);
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push_frame(decoder);
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@ -451,7 +451,7 @@ update_texture(struct screen *screen, const AVFrame *frame) {
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static bool
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static bool
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screen_update_frame(struct screen *screen) {
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screen_update_frame(struct screen *screen) {
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const AVFrame *frame = video_buffer_take_rendering_frame(screen->vb);
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const AVFrame *frame = video_buffer_consumer_take_frame(screen->vb);
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fps_counter_add_rendered_frame(screen->fps_counter);
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fps_counter_add_rendered_frame(screen->fps_counter);
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@ -7,9 +7,9 @@
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#include "util/log.h"
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#include "util/log.h"
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bool
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bool
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video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
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video_buffer_init(struct video_buffer *vb, bool wait_consumer) {
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vb->decoding_frame = av_frame_alloc();
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vb->producer_frame = av_frame_alloc();
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if (!vb->decoding_frame) {
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if (!vb->producer_frame) {
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goto error_0;
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goto error_0;
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}
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}
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@ -18,8 +18,8 @@ video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
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goto error_1;
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goto error_1;
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}
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}
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vb->rendering_frame = av_frame_alloc();
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vb->consumer_frame = av_frame_alloc();
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if (!vb->rendering_frame) {
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if (!vb->consumer_frame) {
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goto error_2;
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goto error_2;
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}
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}
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@ -28,73 +28,72 @@ video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
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goto error_3;
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goto error_3;
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}
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}
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vb->render_expired_frames = render_expired_frames;
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vb->wait_consumer = wait_consumer;
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if (render_expired_frames) {
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if (wait_consumer) {
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ok = sc_cond_init(&vb->pending_frame_consumed_cond);
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ok = sc_cond_init(&vb->pending_frame_consumed_cond);
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if (!ok) {
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if (!ok) {
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sc_mutex_destroy(&vb->mutex);
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sc_mutex_destroy(&vb->mutex);
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goto error_2;
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goto error_2;
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}
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}
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// interrupted is not used if expired frames are not rendered
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// interrupted is not used if wait_consumer is disabled since offering
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// since offering a frame will never block
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// a frame will never block
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vb->interrupted = false;
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vb->interrupted = false;
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}
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}
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// there is initially no rendering frame, so consider it has already been
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// there is initially no frame, so consider it has already been consumed
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// consumed
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vb->pending_frame_consumed = true;
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vb->pending_frame_consumed = true;
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return true;
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return true;
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error_3:
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error_3:
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av_frame_free(&vb->rendering_frame);
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av_frame_free(&vb->consumer_frame);
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error_2:
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error_2:
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av_frame_free(&vb->pending_frame);
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av_frame_free(&vb->pending_frame);
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error_1:
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error_1:
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av_frame_free(&vb->decoding_frame);
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av_frame_free(&vb->producer_frame);
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error_0:
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error_0:
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return false;
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return false;
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}
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}
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void
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void
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video_buffer_destroy(struct video_buffer *vb) {
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video_buffer_destroy(struct video_buffer *vb) {
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if (vb->render_expired_frames) {
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if (vb->wait_consumer) {
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sc_cond_destroy(&vb->pending_frame_consumed_cond);
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sc_cond_destroy(&vb->pending_frame_consumed_cond);
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}
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}
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sc_mutex_destroy(&vb->mutex);
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sc_mutex_destroy(&vb->mutex);
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av_frame_free(&vb->rendering_frame);
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av_frame_free(&vb->consumer_frame);
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av_frame_free(&vb->pending_frame);
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av_frame_free(&vb->pending_frame);
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av_frame_free(&vb->decoding_frame);
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av_frame_free(&vb->producer_frame);
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}
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}
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static void
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static void
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video_buffer_swap_decoding_frame(struct video_buffer *vb) {
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video_buffer_swap_producer_frame(struct video_buffer *vb) {
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sc_mutex_assert(&vb->mutex);
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sc_mutex_assert(&vb->mutex);
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AVFrame *tmp = vb->decoding_frame;
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AVFrame *tmp = vb->producer_frame;
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vb->decoding_frame = vb->pending_frame;
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vb->producer_frame = vb->pending_frame;
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vb->pending_frame = tmp;
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vb->pending_frame = tmp;
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}
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}
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static void
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static void
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video_buffer_swap_rendering_frame(struct video_buffer *vb) {
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video_buffer_swap_consumer_frame(struct video_buffer *vb) {
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sc_mutex_assert(&vb->mutex);
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sc_mutex_assert(&vb->mutex);
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AVFrame *tmp = vb->rendering_frame;
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AVFrame *tmp = vb->consumer_frame;
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vb->rendering_frame = vb->pending_frame;
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vb->consumer_frame = vb->pending_frame;
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vb->pending_frame = tmp;
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vb->pending_frame = tmp;
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}
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}
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void
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void
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video_buffer_offer_decoded_frame(struct video_buffer *vb,
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video_buffer_producer_offer_frame(struct video_buffer *vb,
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bool *previous_frame_skipped) {
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bool *previous_frame_skipped) {
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sc_mutex_lock(&vb->mutex);
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sc_mutex_lock(&vb->mutex);
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if (vb->render_expired_frames) {
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if (vb->wait_consumer) {
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// wait for the current (expired) frame to be consumed
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// wait for the current (expired) frame to be consumed
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while (!vb->pending_frame_consumed && !vb->interrupted) {
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while (!vb->pending_frame_consumed && !vb->interrupted) {
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sc_cond_wait(&vb->pending_frame_consumed_cond, &vb->mutex);
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sc_cond_wait(&vb->pending_frame_consumed_cond, &vb->mutex);
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}
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}
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}
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}
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video_buffer_swap_decoding_frame(vb);
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video_buffer_swap_producer_frame(vb);
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*previous_frame_skipped = !vb->pending_frame_consumed;
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*previous_frame_skipped = !vb->pending_frame_consumed;
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vb->pending_frame_consumed = false;
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vb->pending_frame_consumed = false;
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@ -103,26 +102,26 @@ video_buffer_offer_decoded_frame(struct video_buffer *vb,
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}
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}
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const AVFrame *
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const AVFrame *
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video_buffer_take_rendering_frame(struct video_buffer *vb) {
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video_buffer_consumer_take_frame(struct video_buffer *vb) {
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sc_mutex_lock(&vb->mutex);
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sc_mutex_lock(&vb->mutex);
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assert(!vb->pending_frame_consumed);
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assert(!vb->pending_frame_consumed);
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vb->pending_frame_consumed = true;
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vb->pending_frame_consumed = true;
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video_buffer_swap_rendering_frame(vb);
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video_buffer_swap_consumer_frame(vb);
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if (vb->render_expired_frames) {
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if (vb->wait_consumer) {
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// unblock video_buffer_offer_decoded_frame()
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// unblock video_buffer_offer_decoded_frame()
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sc_cond_signal(&vb->pending_frame_consumed_cond);
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sc_cond_signal(&vb->pending_frame_consumed_cond);
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}
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}
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sc_mutex_unlock(&vb->mutex);
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sc_mutex_unlock(&vb->mutex);
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// rendering_frame is only written from this thread, no need to lock
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// consumer_frame is only written from this thread, no need to lock
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return vb->rendering_frame;
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return vb->consumer_frame;
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}
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}
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void
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void
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video_buffer_interrupt(struct video_buffer *vb) {
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video_buffer_interrupt(struct video_buffer *vb) {
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if (vb->render_expired_frames) {
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if (vb->wait_consumer) {
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sc_mutex_lock(&vb->mutex);
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sc_mutex_lock(&vb->mutex);
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vb->interrupted = true;
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vb->interrupted = true;
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sc_mutex_unlock(&vb->mutex);
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sc_mutex_unlock(&vb->mutex);
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@ -13,28 +13,28 @@ typedef struct AVFrame AVFrame;
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/**
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/**
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* There are 3 frames in memory:
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* There are 3 frames in memory:
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* - one frame is held by the decoder (decoding_frame)
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* - one frame is held by the producer (producer_frame)
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* - one frame is held by the renderer (rendering_frame)
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* - one frame is held by the consumer (consumer_frame)
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* - one frame is shared between the decoder and the renderer (pending_frame)
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* - one frame is shared between the producer and the consumer (pending_frame)
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*
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*
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* The decoder decodes a packet into the decoding_frame (it may takes time).
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* The producer generates a frame into the producer_frame (it may takes time).
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*
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*
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* Once the frame is decoded, it calls video_buffer_offer_decoded_frame(),
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* Once the frame is produced, it calls video_buffer_producer_offer_frame(),
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* which swaps the decoding and pending frames.
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* which swaps the producer and pending frames.
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*
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*
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* When the renderer is notified that a new frame is available, it calls
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* When the consumer is notified that a new frame is available, it calls
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* video_buffer_take_rendering_frame() to retrieve it, which swaps the pending
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* video_buffer_consumer_take_frame() to retrieve it, which swaps the pending
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* and rendering frames. The frame is valid until the next call, without
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* and consumer frames. The frame is valid until the next call, without
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* blocking the decoder.
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* blocking the producer.
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*/
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*/
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struct video_buffer {
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struct video_buffer {
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AVFrame *decoding_frame;
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AVFrame *producer_frame;
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AVFrame *pending_frame;
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AVFrame *pending_frame;
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AVFrame *rendering_frame;
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AVFrame *consumer_frame;
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sc_mutex mutex;
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sc_mutex mutex;
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bool render_expired_frames;
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bool wait_consumer; // never overwrite a pending frame if it is not consumed
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bool interrupted;
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bool interrupted;
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sc_cond pending_frame_consumed_cond;
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sc_cond pending_frame_consumed_cond;
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@ -42,21 +42,21 @@ struct video_buffer {
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};
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};
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bool
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bool
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video_buffer_init(struct video_buffer *vb, bool render_expired_frames);
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video_buffer_init(struct video_buffer *vb, bool wait_consumer);
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void
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void
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video_buffer_destroy(struct video_buffer *vb);
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video_buffer_destroy(struct video_buffer *vb);
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// set the decoded frame as ready for rendering
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// set the producer frame as ready for consuming
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// the output flag is set to report whether the previous frame has been skipped
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// the output flag is set to report whether the previous frame has been skipped
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void
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void
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video_buffer_offer_decoded_frame(struct video_buffer *vb,
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video_buffer_producer_offer_frame(struct video_buffer *vb,
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bool *previous_frame_skipped);
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bool *previous_frame_skipped);
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// mark the rendering frame as consumed and return it
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// mark the consumer frame as consumed and return it
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// the frame is valid until the next call to this function
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// the frame is valid until the next call to this function
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const AVFrame *
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const AVFrame *
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video_buffer_take_rendering_frame(struct video_buffer *vb);
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video_buffer_consumer_take_frame(struct video_buffer *vb);
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// wake up and avoid any blocking call
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// wake up and avoid any blocking call
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void
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void
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