Work around mouse capture SDL bug on macOS
On macOS, SDL relative mouse mode does not work correctly when the cursor is outside the window. As a workaround, move the cursor inside the window before setting the relative mouse mode. Refs SDL/#5340 <https://github.com/libsdl-org/SDL/issues/5340> PR #3031 <https://github.com/Genymobile/scrcpy/pull/3031>
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@ -164,7 +164,26 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
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static void
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sc_screen_set_mouse_capture(struct sc_screen *screen, bool capture) {
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#ifdef __APPLE__
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// Workaround for SDL bug on macOS:
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// <https://github.com/libsdl-org/SDL/issues/5340>
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if (capture) {
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int mouse_x, mouse_y;
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SDL_GetGlobalMouseState(&mouse_x, &mouse_y);
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int x, y, w, h;
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SDL_GetWindowPosition(screen->window, &x, &y);
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SDL_GetWindowSize(screen->window, &w, &h);
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bool outside_window = mouse_x < x || mouse_x >= x + w
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|| mouse_y < y || mouse_y >= y + h;
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if (outside_window) {
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SDL_WarpMouseInWindow(screen->window, w / 2, h / 2);
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}
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}
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#else
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(void) screen;
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#endif
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if (SDL_SetRelativeMouseMode(capture)) {
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LOGE("Could not set relative mouse mode to %s: %s",
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capture ? "true" : "false", SDL_GetError());
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@ -6,7 +6,26 @@
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static void
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sc_screen_otg_set_mouse_capture(struct sc_screen_otg *screen, bool capture) {
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#ifdef __APPLE__
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// Workaround for SDL bug on macOS:
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// <https://github.com/libsdl-org/SDL/issues/5340>
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if (capture) {
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int mouse_x, mouse_y;
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SDL_GetGlobalMouseState(&mouse_x, &mouse_y);
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int x, y, w, h;
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SDL_GetWindowPosition(screen->window, &x, &y);
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SDL_GetWindowSize(screen->window, &w, &h);
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bool outside_window = mouse_x < x || mouse_x >= x + w
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|| mouse_y < y || mouse_y >= y + h;
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if (outside_window) {
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SDL_WarpMouseInWindow(screen->window, w / 2, h / 2);
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}
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}
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#else
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(void) screen;
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#endif
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if (SDL_SetRelativeMouseMode(capture)) {
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LOGE("Could not set relative mouse mode to %s: %s",
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capture ? "true" : "false", SDL_GetError());
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