Fix switch/case code style
For readability and consistency, indent case statatements, and remove unnecessary additional blocks.
This commit is contained in:
parent
047179f232
commit
080df5eb5d
1 changed files with 7 additions and 10 deletions
|
@ -85,10 +85,9 @@ static void event_loop(void) {
|
|||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT: {
|
||||
case SDL_TEXTINPUT:
|
||||
input_manager_process_text_input(&input_manager, &event.text);
|
||||
break;
|
||||
}
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
input_manager_process_key(&input_manager, &event.key);
|
||||
|
@ -96,17 +95,15 @@ static void event_loop(void) {
|
|||
case SDL_MOUSEMOTION:
|
||||
input_manager_process_mouse_motion(&input_manager, &event.motion);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL: {
|
||||
case SDL_MOUSEWHEEL:
|
||||
input_manager_process_mouse_wheel(&input_manager, &event.wheel);
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP: {
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
input_manager_process_mouse_button(&input_manager, &event.button);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 bit_rate) {
|
||||
|
|
Loading…
Reference in a new issue