scrcpy/app/src/netutil.c

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#include "netutil.h"
#include <SDL2/SDL_net.h>
#include "log.h"
// contrary to SDLNet_TCP_Send and SDLNet_TCP_Recv, SDLNet_TCP_Accept is non-blocking
// so we need to block before calling it
TCPsocket server_socket_accept(TCPsocket server_socket, Uint32 timeout_ms) {
SDLNet_SocketSet set = SDLNet_AllocSocketSet(1);
if (!set) {
LOGC("Could not allocate socket set");
return NULL;
}
if (SDLNet_TCP_AddSocket(set, server_socket) == -1) {
LOGC("Could not add socket to set");
SDLNet_FreeSocketSet(set);
return NULL;
}
if (SDLNet_CheckSockets(set, timeout_ms) != 1) {
LOGE("No connection to accept");
SDLNet_FreeSocketSet(set);
return NULL;
}
SDLNet_FreeSocketSet(set);
return SDLNet_TCP_Accept(server_socket);
}