2019-03-02 22:16:55 +08:00
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#ifndef VIDEO_BUFFER_H
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#define VIDEO_BUFFER_H
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2017-12-12 22:12:07 +08:00
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2019-03-03 06:52:22 +08:00
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#include <stdbool.h>
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2017-12-16 00:34:16 +08:00
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#include <SDL2/SDL_mutex.h>
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2017-12-12 22:12:07 +08:00
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2018-08-15 23:01:54 +08:00
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#include "fps_counter.h"
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2018-02-07 19:25:52 +08:00
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2017-12-12 22:12:07 +08:00
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// forward declarations
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typedef struct AVFrame AVFrame;
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2019-03-02 22:16:55 +08:00
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struct video_buffer {
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2017-12-12 22:12:07 +08:00
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AVFrame *decoding_frame;
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AVFrame *rendering_frame;
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SDL_mutex *mutex;
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2019-06-06 01:02:50 +08:00
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bool render_expired_frames;
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2019-03-03 06:52:22 +08:00
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bool interrupted;
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2017-12-12 22:12:07 +08:00
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SDL_cond *rendering_frame_consumed_cond;
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2019-03-03 06:52:22 +08:00
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bool rendering_frame_consumed;
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2018-02-15 18:10:58 +08:00
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struct fps_counter fps_counter;
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2017-12-12 22:12:07 +08:00
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};
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2019-03-03 06:52:22 +08:00
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bool
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2019-06-06 01:02:50 +08:00
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video_buffer_init(struct video_buffer *vb, bool render_expired_frames);
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2019-03-03 03:09:56 +08:00
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void
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video_buffer_destroy(struct video_buffer *vb);
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2017-12-12 22:12:07 +08:00
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2019-03-02 22:16:55 +08:00
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// set the decoded frame as ready for rendering
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2018-02-09 02:23:24 +08:00
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// this function locks frames->mutex during its execution
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2019-03-03 07:26:48 +08:00
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// the output flag is set to report whether the previous frame has been skipped
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void
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video_buffer_offer_decoded_frame(struct video_buffer *vb,
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bool *previous_frame_skipped);
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2018-02-09 02:23:24 +08:00
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// mark the rendering frame as consumed and return it
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// MUST be called with frames->mutex locked!!!
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// the caller is expected to render the returned frame to some texture before
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// unlocking frames->mutex
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2019-03-03 03:09:56 +08:00
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const AVFrame *
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video_buffer_consume_rendered_frame(struct video_buffer *vb);
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2017-12-12 22:12:07 +08:00
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2018-02-09 15:42:39 +08:00
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// wake up and avoid any blocking call
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2019-03-03 03:09:56 +08:00
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void
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video_buffer_interrupt(struct video_buffer *vb);
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2018-02-09 15:42:39 +08:00
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2017-12-12 22:12:07 +08:00
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#endif
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