scrcpy/app/src/stream.h

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#ifndef STREAM_H
#define STREAM_H
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_thread.h>
#include "net.h"
struct video_buffer;
struct frame_meta {
Uint64 pts;
struct frame_meta *next;
};
struct stream {
socket_t socket;
struct video_buffer *video_buffer;
SDL_Thread *thread;
struct decoder *decoder;
struct recorder *recorder;
struct receiver_state {
// meta (in order) for frames not consumed yet
struct frame_meta *frame_meta_queue;
size_t remaining; // remaining bytes to receive for the current frame
} receiver_state;
};
void stream_init(struct stream *stream, socket_t socket,
struct decoder *decoder, struct recorder *recorder);
SDL_bool stream_start(struct stream *stream);
void stream_stop(struct stream *stream);
void stream_join(struct stream *stream);
#endif