2017-12-14 18:38:44 +08:00
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#ifndef CONVERT_H
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#define CONVERT_H
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#include <SDL2/SDL_stdinc.h>
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#include <SDL2/SDL_events.h>
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2018-08-15 23:01:54 +08:00
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#include "control_event.h"
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2017-12-14 18:38:44 +08:00
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2018-01-22 23:50:08 +08:00
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struct complete_mouse_motion_event {
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SDL_MouseMotionEvent *mouse_motion_event;
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struct size screen_size;
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};
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2017-12-14 18:38:44 +08:00
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struct complete_mouse_wheel_event {
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SDL_MouseWheelEvent *mouse_wheel_event;
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2018-01-22 23:50:08 +08:00
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struct point position;
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2017-12-14 18:38:44 +08:00
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};
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2018-01-22 23:50:08 +08:00
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SDL_bool input_key_from_sdl_to_android(const SDL_KeyboardEvent *from,
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struct control_event *to);
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SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
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struct size screen_size,
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struct control_event *to);
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// the video size may be different from the real device size, so we need the size
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// to which the absolute position apply, to scale it accordingly
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SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
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struct size screen_size,
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struct control_event *to);
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// on Android, a scroll event requires the current mouse position
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SDL_bool mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
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2018-01-29 21:52:22 +08:00
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struct position position,
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2018-01-22 23:50:08 +08:00
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struct control_event *to);
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2017-12-14 18:38:44 +08:00
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#endif
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