Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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#ifndef NET_H
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#define NET_H
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#include <SDL2/SDL_platform.h>
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#include <SDL2/SDL_stdinc.h>
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#ifdef __WINDOWS__
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# include <winsock2.h>
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2018-02-16 18:11:07 +08:00
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#define SHUT_RD SD_RECEIVE
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#define SHUT_WR SD_SEND
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#define SHUT_RDWR SD_BOTH
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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typedef SOCKET socket_t;
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#else
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2018-02-16 18:11:07 +08:00
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# include <sys/socket.h>
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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# define INVALID_SOCKET -1
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typedef int socket_t;
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#endif
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2019-03-03 03:09:56 +08:00
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SDL_bool
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net_init(void);
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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2019-03-03 03:09:56 +08:00
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void
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net_cleanup(void);
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socket_t
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net_connect(Uint32 addr, Uint16 port);
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socket_t
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net_listen(Uint32 addr, Uint16 port, int backlog);
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socket_t
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net_accept(socket_t server_socket);
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2018-02-16 06:55:52 +08:00
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// the _all versions wait/retry until len bytes have been written/read
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2019-03-03 03:09:56 +08:00
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ssize_t
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net_recv(socket_t socket, void *buf, size_t len);
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ssize_t
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net_recv_all(socket_t socket, void *buf, size_t len);
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ssize_t
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net_send(socket_t socket, const void *buf, size_t len);
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ssize_t
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net_send_all(socket_t socket, const void *buf, size_t len);
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2018-02-16 18:11:07 +08:00
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// how is SHUT_RD (read), SHUT_WR (write) or SHUT_RDWR (both)
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2019-03-03 03:09:56 +08:00
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SDL_bool
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net_shutdown(socket_t socket, int how);
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SDL_bool
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net_close(socket_t socket);
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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#endif
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