scrcpy/app/src/server.h

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#ifndef SERVER_H
#define SERVER_H
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_thread.h>
#include "config.h"
#include "command.h"
#include "common.h"
#include "scrcpy.h"
#include "util/log.h"
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#include "util/net.h"
struct server {
char *serial;
process_t process;
SDL_Thread *wait_server_thread;
atomic_flag server_socket_closed;
SDL_mutex *mutex;
SDL_cond *process_terminated_cond;
bool process_terminated;
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
struct sc_port_range port_range;
uint16_t local_port; // selected from port_range
bool tunnel_enabled;
bool tunnel_forward; // use "adb forward" instead of "adb reverse"
};
struct server_params {
enum sc_log_level log_level;
const char *crop;
const char *codec_options;
const char *encoder_name;
struct sc_port_range port_range;
uint16_t max_size;
uint32_t bit_rate;
uint16_t max_fps;
int8_t lock_video_orientation;
bool control;
uint32_t display_id;
bool show_touches;
bool stay_awake;
bool force_adb_forward;
};
// init default values
bool
server_init(struct server *server);
// push, enable tunnel et start the server
bool
server_start(struct server *server, const char *serial,
const struct server_params *params);
// block until the communication with the server is established
bool
server_connect_to(struct server *server);
// disconnect and kill the server process
void
server_stop(struct server *server);
// close and release sockets
void
server_destroy(struct server *server);
#endif