scrcpy/app/src/event_converter.h

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#ifndef CONVERT_H
#define CONVERT_H
#include <stdbool.h>
#include <SDL2/SDL_events.h>
#include "control_msg.h"
struct complete_mouse_motion_event {
SDL_MouseMotionEvent *mouse_motion_event;
struct size screen_size;
};
struct complete_mouse_wheel_event {
SDL_MouseWheelEvent *mouse_wheel_event;
struct point position;
};
bool
input_key_from_sdl_to_android(const SDL_KeyboardEvent *from,
struct control_msg *to);
bool
mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
struct size screen_size,
struct control_msg *to);
// the video size may be different from the real device size, so we need the
// size to which the absolute position apply, to scale it accordingly
bool
mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
struct size screen_size,
struct control_msg *to);
// on Android, a scroll event requires the current mouse position
bool
mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
struct position position,
struct control_msg *to);
#endif