scrcpy/app/src/server.h

102 lines
2.4 KiB
C
Raw Normal View History

#ifndef SERVER_H
#define SERVER_H
#include "common.h"
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include "adb.h"
#include "coords.h"
#include "options.h"
#include "util/log.h"
2019-11-24 18:53:00 +08:00
#include "util/net.h"
#include "util/thread.h"
#define DEVICE_NAME_FIELD_LENGTH 64
struct server_info {
char device_name[DEVICE_NAME_FIELD_LENGTH];
struct sc_size frame_size;
};
struct server_params {
const char *serial;
enum sc_log_level log_level;
const char *crop;
const char *codec_options;
const char *encoder_name;
struct sc_port_range port_range;
uint16_t max_size;
uint32_t bit_rate;
uint16_t max_fps;
int8_t lock_video_orientation;
bool control;
uint32_t display_id;
bool show_touches;
bool stay_awake;
bool force_adb_forward;
bool power_off_on_close;
};
struct server {
// The internal allocated strings are copies owned by the server
struct server_params params;
sc_thread thread;
struct server_info info; // initialized once connected
sc_mutex mutex;
sc_cond cond_stopped;
bool stopped;
sc_socket server_socket; // only used if !tunnel_forward
sc_socket video_socket;
sc_socket control_socket;
uint16_t local_port; // selected from port_range
bool tunnel_enabled;
bool tunnel_forward; // use "adb forward" instead of "adb reverse"
const struct server_callbacks *cbs;
void *cbs_userdata;
};
struct server_callbacks {
/**
* Called when the server failed to connect
*
* If it is called, then on_connected() and on_disconnected() will never be
* called.
*/
void (*on_connection_failed)(struct server *server, void *userdata);
/**
* Called on server connection
*/
void (*on_connected)(struct server *server, void *userdata);
/**
* Called on server disconnection (after it has been connected)
*/
void (*on_disconnected)(struct server *server, void *userdata);
};
// init the server with the given params
bool
server_init(struct server *server, const struct server_params *params,
const struct server_callbacks *cbs, void *cbs_userdata);
// start the server asynchronously
bool
server_start(struct server *server);
// disconnect and kill the server process
void
server_stop(struct server *server);
// close and release sockets
void
server_destroy(struct server *server);
#endif