scrcpy/app/src/convert.h

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#ifndef CONVERT_H
#define CONVERT_H
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_events.h>
#include "controlevent.h"
// on Android, a scroll event requires the current mouse position
struct complete_mouse_wheel_event {
SDL_MouseWheelEvent *mouse_wheel_event;
Sint32 x;
Sint32 y;
};
SDL_bool input_key_from_sdl_to_android(const SDL_KeyboardEvent *from, struct control_event *to);
SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from, struct control_event *to);
SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from, struct control_event *to);
SDL_bool mouse_wheel_from_sdl_to_android(const struct complete_mouse_wheel_event *from, struct control_event *to);
#endif