scrcpy/app/src/usb/screen_otg.h

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#ifndef SC_SCREEN_OTG_H
#define SC_SCREEN_OTG_H
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL.h>
#include "hid_keyboard.h"
#include "hid_mouse.h"
struct sc_screen_otg {
struct sc_hid_keyboard *keyboard;
struct sc_hid_mouse *mouse;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
// See equivalent mechanism in screen.h
bool mouse_captured;
SDL_Keycode mouse_capture_key_pressed;
};
struct sc_screen_otg_params {
struct sc_hid_keyboard *keyboard;
struct sc_hid_mouse *mouse;
const char *window_title;
bool always_on_top;
int16_t window_x; // accepts SC_WINDOW_POSITION_UNDEFINED
int16_t window_y; // accepts SC_WINDOW_POSITION_UNDEFINED
bool window_borderless;
};
bool
sc_screen_otg_init(struct sc_screen_otg *screen,
const struct sc_screen_otg_params *params);
void
sc_screen_otg_destroy(struct sc_screen_otg *screen);
void
sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event);
#endif